38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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namespace Web::WebGL {
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WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
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}
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WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
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: DOM::Event(realm, type.to_deprecated_fly_string(), event_init)
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, m_status_message(event_init.status_message)
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{
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}
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WebGLContextEvent::~WebGLContextEvent() = default;
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JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));
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return {};
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}
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}
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