
The Window object is part of the HTML spec. :^) https://html.spec.whatwg.org/multipage/window-object.html
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/*
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* Copyright (c) 2022, Ben Abraham <ben.d.abraham@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/URL.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Forward.h>
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namespace Web::HTML {
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// FIXME: This is a bit ugly, this implementation is basically a 1:1 copy of what is in ESO
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// just modified to use DOM::Document instead of HTML::Window since workers have no window
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class WorkerEnvironmentSettingsObject final
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: public EnvironmentSettingsObject
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, public Weakable<WorkerEnvironmentSettingsObject> {
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public:
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WorkerEnvironmentSettingsObject(DOM::Document& document, JS::ExecutionContext& execution_context)
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: EnvironmentSettingsObject(execution_context)
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, m_document(document)
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{
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}
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static WeakPtr<WorkerEnvironmentSettingsObject> setup(DOM::Document& document, JS::ExecutionContext& execution_context /* FIXME: null or an environment reservedEnvironment, a URL topLevelCreationURL, and an origin topLevelOrigin */)
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{
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auto* realm = execution_context.realm;
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VERIFY(realm);
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auto settings_object = adopt_own(*new WorkerEnvironmentSettingsObject(document, execution_context));
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settings_object->target_browsing_context = nullptr;
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realm->set_host_defined(move(settings_object));
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return static_cast<WorkerEnvironmentSettingsObject*>(realm->host_defined());
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}
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virtual ~WorkerEnvironmentSettingsObject() override = default;
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RefPtr<DOM::Document> responsible_document() override { return m_document; }
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String api_url_character_encoding() override { return m_document->encoding_or_default(); }
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AK::URL api_base_url() override { return m_document->url(); }
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Origin origin() override { return m_document->origin(); }
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CanUseCrossOriginIsolatedAPIs cross_origin_isolated_capability() override { TODO(); }
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private:
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NonnullRefPtr<DOM::Document> m_document;
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};
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}
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