ladybird/Servers/WindowServer/WSCompositor.h
Andreas Kling a7f414bba7 LibGUI+WindowServer: Start fleshing out drag&drop functionality
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
2019-12-08 16:50:23 +01:00

70 lines
1.7 KiB
C++

#pragma once
#include <AK/OwnPtr.h>
#include <AK/RefPtr.h>
#include <LibCore/CObject.h>
#include <LibCore/CTimer.h>
#include <LibDraw/DisjointRectSet.h>
#include <LibDraw/GraphicsBitmap.h>
class Painter;
class WSCursor;
enum class WallpaperMode {
Simple,
Tile,
Center,
Scaled,
Unchecked
};
class WSCompositor final : public CObject {
C_OBJECT(WSCompositor)
public:
static WSCompositor& the();
void compose();
void invalidate();
void invalidate(const Rect&);
void set_resolution(int desired_width, int desired_height);
bool set_wallpaper(const String& path, Function<void(bool)>&& callback);
String wallpaper_path() const { return m_wallpaper_path; }
void invalidate_cursor();
Rect current_cursor_rect() const;
private:
WSCompositor();
void init_bitmaps();
void flip_buffers();
void flush(const Rect&);
void draw_cursor();
void draw_geometry_label();
void draw_menubar();
void run_animations();
unsigned m_compose_count { 0 };
unsigned m_flush_count { 0 };
RefPtr<CTimer> m_compose_timer;
RefPtr<CTimer> m_immediate_compose_timer;
bool m_flash_flush { false };
bool m_buffers_are_flipped { false };
bool m_screen_can_set_buffer { false };
RefPtr<GraphicsBitmap> m_front_bitmap;
RefPtr<GraphicsBitmap> m_back_bitmap;
OwnPtr<Painter> m_back_painter;
OwnPtr<Painter> m_front_painter;
DisjointRectSet m_dirty_rects;
Rect m_last_cursor_rect;
Rect m_last_dnd_rect;
Rect m_last_geometry_label_rect;
String m_wallpaper_path;
WallpaperMode m_wallpaper_mode { WallpaperMode::Unchecked };
RefPtr<GraphicsBitmap> m_wallpaper;
};