
This patch enables basic drag&drop between applications. You initiate a drag by creating a GDragOperation object and calling exec() on it. This creates a nested event loop in the calling program that only returns once the drag operation has ended. On the receiving side, you get a call to GWidget::drop_event() with a GDropEvent containing information about the dropped data. The only data passed right now is a piece of text that's also used to visually indicate that a drag is happening (by showing the text in a little box that follows the mouse cursor around.) There are things to fix here, but we're off to a nice start. :^)
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <LibCore/CObject.h>
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#include <LibCore/CTimer.h>
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#include <LibDraw/DisjointRectSet.h>
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#include <LibDraw/GraphicsBitmap.h>
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class Painter;
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class WSCursor;
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enum class WallpaperMode {
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Simple,
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Tile,
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Center,
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Scaled,
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Unchecked
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};
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class WSCompositor final : public CObject {
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C_OBJECT(WSCompositor)
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public:
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static WSCompositor& the();
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void compose();
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void invalidate();
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void invalidate(const Rect&);
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void set_resolution(int desired_width, int desired_height);
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bool set_wallpaper(const String& path, Function<void(bool)>&& callback);
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String wallpaper_path() const { return m_wallpaper_path; }
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void invalidate_cursor();
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Rect current_cursor_rect() const;
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private:
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WSCompositor();
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void init_bitmaps();
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void flip_buffers();
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void flush(const Rect&);
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void draw_cursor();
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void draw_geometry_label();
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void draw_menubar();
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void run_animations();
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unsigned m_compose_count { 0 };
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unsigned m_flush_count { 0 };
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RefPtr<CTimer> m_compose_timer;
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RefPtr<CTimer> m_immediate_compose_timer;
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bool m_flash_flush { false };
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bool m_buffers_are_flipped { false };
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bool m_screen_can_set_buffer { false };
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RefPtr<GraphicsBitmap> m_front_bitmap;
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RefPtr<GraphicsBitmap> m_back_bitmap;
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OwnPtr<Painter> m_back_painter;
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OwnPtr<Painter> m_front_painter;
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DisjointRectSet m_dirty_rects;
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Rect m_last_cursor_rect;
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Rect m_last_dnd_rect;
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Rect m_last_geometry_label_rect;
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String m_wallpaper_path;
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WallpaperMode m_wallpaper_mode { WallpaperMode::Unchecked };
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RefPtr<GraphicsBitmap> m_wallpaper;
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};
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