
Use a pthread_cond_t to have the ASMixer thread wait until a client has connected and added a buffer queue to the "pending mixing" vector. This solves the long-standing issue of the system "idling" at ~8% CPU.
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
#include <AK/BufferStream.h>
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#include <AudioServer/ASClientConnection.h>
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#include <AudioServer/ASMixer.h>
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#include <limits>
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#include <pthread.h>
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ASMixer::ASMixer()
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: m_device(CFile::construct("/dev/audio", this))
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, m_sound_thread(
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[this] {
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mix();
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return 0;
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},
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"AudioServer[mixer]")
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{
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if (!m_device->open(CIODevice::WriteOnly)) {
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dbgprintf("Can't open audio device: %s\n", m_device->error_string());
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return;
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}
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pthread_mutex_init(&m_pending_mutex, nullptr);
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pthread_cond_init(&m_pending_cond, nullptr);
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m_zero_filled_buffer = (u8*)malloc(4096);
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bzero(m_zero_filled_buffer, 4096);
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m_sound_thread.start();
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}
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ASMixer::~ASMixer()
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{
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}
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NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
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{
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auto queue = adopt(*new ASBufferQueue(client));
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pthread_mutex_lock(&m_pending_mutex);
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m_pending_mixing.append(*queue);
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pthread_cond_signal(&m_pending_cond);
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pthread_mutex_unlock(&m_pending_mutex);
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return queue;
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}
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void ASMixer::mix()
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{
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decltype(m_pending_mixing) active_mix_queues;
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for (;;) {
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if (active_mix_queues.is_empty()) {
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pthread_mutex_lock(&m_pending_mutex);
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pthread_cond_wait(&m_pending_cond, &m_pending_mutex);
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active_mix_queues.append(move(m_pending_mixing));
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pthread_mutex_unlock(&m_pending_mutex);
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}
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active_mix_queues.remove_all_matching([&](auto& entry) { return !entry->client(); });
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ASample mixed_buffer[1024];
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auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(ASample));
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// Mix the buffers together into the output
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for (auto& queue : active_mix_queues) {
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if (!queue->client()) {
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queue->clear();
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continue;
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}
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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ASample sample;
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if (!queue->get_next_sample(sample))
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break;
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mixed_sample += sample;
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}
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}
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bool muted = m_muted;
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// output the mixed stuff to the device
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u8 raw_buffer[4096];
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auto buffer = ByteBuffer::wrap(muted ? m_zero_filled_buffer : raw_buffer, sizeof(raw_buffer));
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BufferStream stream(buffer);
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if (!muted) {
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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mixed_sample.scale(m_main_volume);
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mixed_sample.clip();
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i16 out_sample;
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out_sample = mixed_sample.left * std::numeric_limits<i16>::max();
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stream << out_sample;
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ASSERT(!stream.at_end()); // we should have enough space for both channels in one buffer!
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out_sample = mixed_sample.right * std::numeric_limits<i16>::max();
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stream << out_sample;
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}
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}
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if (stream.offset() != 0) {
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buffer.trim(stream.offset());
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}
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m_device->write(buffer);
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}
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}
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void ASMixer::set_muted(bool muted)
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{
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if (m_muted == muted)
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return;
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m_muted = muted;
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ASClientConnection::for_each([muted](ASClientConnection& client) {
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client.did_change_muted_state({}, muted);
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});
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}
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ASBufferQueue::ASBufferQueue(ASClientConnection& client)
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: m_client(client.make_weak_ptr())
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{
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}
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void ASBufferQueue::enqueue(NonnullRefPtr<ABuffer>&& buffer)
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{
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m_remaining_samples += buffer->sample_count();
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m_queue.enqueue(move(buffer));
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}
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