ladybird/Servers/AudioServer/ASMixer.cpp
Andreas Kling a089125d0f AudioServer: Block the mixer thread when there's nothing to do
Use a pthread_cond_t to have the ASMixer thread wait until a client has
connected and added a buffer queue to the "pending mixing" vector.

This solves the long-standing issue of the system "idling" at ~8% CPU.
2019-12-25 23:54:07 +01:00

126 lines
3.6 KiB
C++

#include <AK/BufferStream.h>
#include <AudioServer/ASClientConnection.h>
#include <AudioServer/ASMixer.h>
#include <limits>
#include <pthread.h>
ASMixer::ASMixer()
: m_device(CFile::construct("/dev/audio", this))
, m_sound_thread(
[this] {
mix();
return 0;
},
"AudioServer[mixer]")
{
if (!m_device->open(CIODevice::WriteOnly)) {
dbgprintf("Can't open audio device: %s\n", m_device->error_string());
return;
}
pthread_mutex_init(&m_pending_mutex, nullptr);
pthread_cond_init(&m_pending_cond, nullptr);
m_zero_filled_buffer = (u8*)malloc(4096);
bzero(m_zero_filled_buffer, 4096);
m_sound_thread.start();
}
ASMixer::~ASMixer()
{
}
NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
{
auto queue = adopt(*new ASBufferQueue(client));
pthread_mutex_lock(&m_pending_mutex);
m_pending_mixing.append(*queue);
pthread_cond_signal(&m_pending_cond);
pthread_mutex_unlock(&m_pending_mutex);
return queue;
}
void ASMixer::mix()
{
decltype(m_pending_mixing) active_mix_queues;
for (;;) {
if (active_mix_queues.is_empty()) {
pthread_mutex_lock(&m_pending_mutex);
pthread_cond_wait(&m_pending_cond, &m_pending_mutex);
active_mix_queues.append(move(m_pending_mixing));
pthread_mutex_unlock(&m_pending_mutex);
}
active_mix_queues.remove_all_matching([&](auto& entry) { return !entry->client(); });
ASample mixed_buffer[1024];
auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(ASample));
// Mix the buffers together into the output
for (auto& queue : active_mix_queues) {
if (!queue->client()) {
queue->clear();
continue;
}
for (int i = 0; i < mixed_buffer_length; ++i) {
auto& mixed_sample = mixed_buffer[i];
ASample sample;
if (!queue->get_next_sample(sample))
break;
mixed_sample += sample;
}
}
bool muted = m_muted;
// output the mixed stuff to the device
u8 raw_buffer[4096];
auto buffer = ByteBuffer::wrap(muted ? m_zero_filled_buffer : raw_buffer, sizeof(raw_buffer));
BufferStream stream(buffer);
if (!muted) {
for (int i = 0; i < mixed_buffer_length; ++i) {
auto& mixed_sample = mixed_buffer[i];
mixed_sample.scale(m_main_volume);
mixed_sample.clip();
i16 out_sample;
out_sample = mixed_sample.left * std::numeric_limits<i16>::max();
stream << out_sample;
ASSERT(!stream.at_end()); // we should have enough space for both channels in one buffer!
out_sample = mixed_sample.right * std::numeric_limits<i16>::max();
stream << out_sample;
}
}
if (stream.offset() != 0) {
buffer.trim(stream.offset());
}
m_device->write(buffer);
}
}
void ASMixer::set_muted(bool muted)
{
if (m_muted == muted)
return;
m_muted = muted;
ASClientConnection::for_each([muted](ASClientConnection& client) {
client.did_change_muted_state({}, muted);
});
}
ASBufferQueue::ASBufferQueue(ASClientConnection& client)
: m_client(client.make_weak_ptr())
{
}
void ASBufferQueue::enqueue(NonnullRefPtr<ABuffer>&& buffer)
{
m_remaining_samples += buffer->sample_count();
m_queue.enqueue(move(buffer));
}