
This is a small usability enhancement. If you press escape with a GDialog focused, it will now return its "Cancel" status.
32 lines
572 B
C++
32 lines
572 B
C++
#pragma once
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#include <LibCore/CEventLoop.h>
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#include <LibGUI/GWindow.h>
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class GDialog : public GWindow {
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C_OBJECT(GDialog)
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public:
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enum ExecResult {
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ExecOK = 0,
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ExecCancel = 1,
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ExecAborted = 2
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};
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virtual ~GDialog() override;
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int exec();
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int result() const { return m_result; }
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void done(int result);
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virtual void event(CEvent&) override;
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virtual void close() override;
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protected:
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explicit GDialog(CObject* parent);
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private:
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OwnPtr<CEventLoop> m_event_loop;
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int m_result { ExecAborted };
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};
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