ladybird/Libraries/LibCore/CObject.h
Andreas Kling 411d293961 LibCore+LibGUI: Don't fire timers in non-visible windows by default
LibCore timers now have a TimerShouldFireWhenNotVisible flag which is
set to "No" by default.

If "No", the timer will not be fired by the event loop if it's within
a CObject tree whose nearest GWindow ancestor is currently not visible
for timer purposes. (Specificially, this means that the window is
either minimized or fully occluded, and so does not want to fire timers
just to update the UI.)

This is another nice step towards a calm and serene operating system.
2019-12-29 16:03:36 +01:00

158 lines
4.3 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/IntrusiveList.h>
#include <AK/Noncopyable.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/StdLibExtras.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <AK/Weakable.h>
namespace AK {
class JsonObject;
}
enum class TimerShouldFireWhenNotVisible {
No = 0,
Yes
};
class CEvent;
class CEventLoop;
class CChildEvent;
class CCustomEvent;
class CTimerEvent;
#define C_OBJECT(klass) \
public: \
virtual const char* class_name() const override { return #klass; } \
template<class... Args> \
static inline NonnullRefPtr<klass> construct(Args&&... args) \
{ \
return adopt(*new klass(forward<Args>(args)...)); \
}
#define C_OBJECT_ABSTRACT(klass) \
public: \
virtual const char* class_name() const override { return #klass; }
class CObject
: public RefCounted<CObject>
, public Weakable<CObject> {
// NOTE: No C_OBJECT macro for CObject itself.
AK_MAKE_NONCOPYABLE(CObject)
AK_MAKE_NONMOVABLE(CObject)
public:
IntrusiveListNode m_all_objects_list_node;
virtual ~CObject();
virtual const char* class_name() const = 0;
virtual void event(CEvent&);
const String& name() const { return m_name; }
void set_name(const StringView& name) { m_name = name; }
NonnullRefPtrVector<CObject>& children() { return m_children; }
const NonnullRefPtrVector<CObject>& children() const { return m_children; }
template<typename Callback>
void for_each_child(Callback callback)
{
for (auto& child : m_children) {
if (callback(child) == IterationDecision::Break)
return;
}
}
template<typename T, typename Callback>
void for_each_child_of_type(Callback callback);
bool is_ancestor_of(const CObject&) const;
CObject* parent() { return m_parent; }
const CObject* parent() const { return m_parent; }
void start_timer(int ms, TimerShouldFireWhenNotVisible = TimerShouldFireWhenNotVisible::No);
void stop_timer();
bool has_timer() const { return m_timer_id; }
void add_child(CObject&);
void insert_child_before(CObject& new_child, CObject& before_child);
void remove_child(CObject&);
void dump_tree(int indent = 0);
void deferred_invoke(Function<void(CObject&)>);
bool is_widget() const { return m_widget; }
virtual bool is_window() const { return false; }
virtual void save_to(AK::JsonObject&);
static IntrusiveList<CObject, &CObject::m_all_objects_list_node>& all_objects();
void dispatch_event(CEvent&, CObject* stay_within = nullptr);
void remove_from_parent()
{
if (m_parent)
m_parent->remove_child(*this);
}
virtual bool is_visible_for_timer_purposes() const;
protected:
explicit CObject(CObject* parent = nullptr, bool is_widget = false);
virtual void timer_event(CTimerEvent&);
virtual void custom_event(CCustomEvent&);
// NOTE: You may get child events for children that are not yet fully constructed!
virtual void child_event(CChildEvent&);
private:
CObject* m_parent { nullptr };
String m_name;
int m_timer_id { 0 };
bool m_widget { false };
NonnullRefPtrVector<CObject> m_children;
};
template<typename T>
inline bool is(const CObject&) { return false; }
template<>
inline bool is<CObject>(const CObject&) { return true; }
template<typename T>
inline T& to(CObject& object)
{
ASSERT(is<typename RemoveConst<T>::Type>(object));
return static_cast<T&>(object);
}
template<typename T>
inline const T& to(const CObject& object)
{
ASSERT(is<typename RemoveConst<T>::Type>(object));
return static_cast<const T&>(object);
}
template<typename T, typename Callback>
inline void CObject::for_each_child_of_type(Callback callback)
{
for_each_child([&](auto& child) {
if (is<T>(child))
return callback(to<T>(child));
return IterationDecision::Continue;
});
}
inline const LogStream& operator<<(const LogStream& stream, const CObject& object)
{
return stream << object.class_name() << '{' << &object << '}';
}