
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
237 lines
6.3 KiB
C++
237 lines
6.3 KiB
C++
/* Fire.cpp - a (classic) graphics demo for Serenity, by pd.
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* heavily based on the Fabien Sanglard's article:
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* http://fabiensanglard.net/doom_fire_psx/index.html
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*
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* Future directions:
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* [X] This does suggest the need for a palletized graphics surface. Thanks kling!
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* [X] alternate column updates, or vertical interlacing. this would certainly alter
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* the effect, but the update load would be halved.
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* [/] scaled blit
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* [ ] dithering?
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* [X] inlining rand()
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* [/] precalculating and recycling random data
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* [ ] rework/expand palette
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* [ ] switch to use tsc values for perf check
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* [ ] handle mouse events differently for smoother painting (queue)
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* [ ] handle fire bitmap edges better
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*/
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#include <LibDraw/GraphicsBitmap.h>
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#include <LibDraw/PNGLoader.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GPainter.h>
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GWindow.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define FIRE_WIDTH 320
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#define FIRE_HEIGHT 168
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#define FIRE_MAX 29
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static const Color s_palette[] = {
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Color(0x07, 0x07, 0x07), Color(0x1F, 0x07, 0x07), Color(0x2F, 0x0F, 0x07),
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Color(0x47, 0x0F, 0x07), Color(0x57, 0x17, 0x07), Color(0x67, 0x1F, 0x07),
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Color(0x77, 0x1F, 0x07), Color(0x9F, 0x2F, 0x07), Color(0xAF, 0x3F, 0x07),
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Color(0xBF, 0x47, 0x07), Color(0xC7, 0x47, 0x07), Color(0xDF, 0x4F, 0x07),
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Color(0xDF, 0x57, 0x07), Color(0xD7, 0x5F, 0x07), Color(0xD7, 0x5F, 0x07),
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Color(0xD7, 0x67, 0x0F), Color(0xCF, 0x6F, 0x0F), Color(0xCF, 0x7F, 0x0F),
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Color(0xCF, 0x87, 0x17), Color(0xC7, 0x87, 0x17), Color(0xC7, 0x8F, 0x17),
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Color(0xC7, 0x97, 0x1F), Color(0xBF, 0x9F, 0x1F), Color(0xBF, 0xA7, 0x27),
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Color(0xBF, 0xAF, 0x2F), Color(0xB7, 0xAF, 0x2F), Color(0xB7, 0xB7, 0x37),
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Color(0xCF, 0xCF, 0x6F), Color(0xEF, 0xEF, 0xC7), Color(0xFF, 0xFF, 0xFF)
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};
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/* Random functions...
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* These are from musl libc's prng/rand.c
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*/
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static uint64_t seed;
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void my_srand(unsigned s)
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{
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seed = s - 1;
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}
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static int my_rand(void)
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{
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seed = 6364136223846793005ULL * seed + 1;
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return seed >> 33;
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}
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/*
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* Fire Widget
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*/
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class Fire : public GWidget {
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C_OBJECT(Fire)
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public:
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virtual ~Fire() override;
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void set_stat_label(GLabel* l) { stats = l; };
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private:
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explicit Fire(GWidget* parent = nullptr);
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RefPtr<GraphicsBitmap> bitmap;
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GLabel* stats;
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virtual void paint_event(GPaintEvent&) override;
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virtual void timer_event(CTimerEvent&) override;
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virtual void mousedown_event(GMouseEvent& event) override;
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virtual void mousemove_event(GMouseEvent& event) override;
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virtual void mouseup_event(GMouseEvent& event) override;
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bool dragging;
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int timeAvg;
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int cycles;
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int phase;
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};
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Fire::Fire(GWidget* parent)
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: GWidget(parent)
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{
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bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::Indexed8, { 320, 200 });
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/* Initialize fire palette */
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for (int i = 0; i < 30; i++)
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bitmap->set_palette_color(i, s_palette[i]);
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/* Set remaining entries to white */
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for (int i = 30; i < 256; i++)
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bitmap->set_palette_color(i, Color::White);
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dragging = false;
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timeAvg = 0;
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cycles = 0;
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phase = 0;
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my_srand(time(nullptr));
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stop_timer();
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start_timer(20);
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/* Draw fire "source" on bottom row of pixels */
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for (int i = 0; i < FIRE_WIDTH; i++)
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bitmap->bits(bitmap->height() - 1)[i] = FIRE_MAX;
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/* Set off initital paint event */
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//update();
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}
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Fire::~Fire()
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{
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}
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void Fire::paint_event(GPaintEvent& event)
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{
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CElapsedTimer timer;
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timer.start();
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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/* Blit it! */
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painter.draw_scaled_bitmap(event.rect(), *bitmap, bitmap->rect());
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timeAvg += timer.elapsed();
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cycles++;
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}
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void Fire::timer_event(CTimerEvent&)
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{
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/* Update only even or odd columns per frame... */
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phase++;
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if (phase > 1)
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phase = 0;
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/* Paint our palettized buffer to screen */
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for (int px = 0 + phase; px < FIRE_WIDTH; px += 2) {
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for (int py = 1; py < 200; py++) {
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int rnd = my_rand() % 3;
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/* Calculate new pixel value, don't go below 0 */
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u8 nv = bitmap->bits(py)[px];
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if (nv > 0)
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nv -= (rnd & 1);
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/* ...sigh... */
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int epx = px + (1 - rnd);
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if (epx < 0)
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epx = 0;
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else if (epx > FIRE_WIDTH)
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epx = FIRE_WIDTH;
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bitmap->bits(py - 1)[epx] = nv;
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}
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}
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if ((cycles % 50) == 0) {
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dbgprintf("%d total cycles. finished 50 in %d ms, avg %d ms\n", cycles, timeAvg, timeAvg / 50);
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stats->set_text(String::format("%d ms", timeAvg / 50));
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timeAvg = 0;
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}
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update();
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}
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/*
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* Mouse handling events
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*/
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void Fire::mousedown_event(GMouseEvent& event)
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{
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if (event.button() == GMouseButton::Left)
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dragging = true;
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return GWidget::mousedown_event(event);
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}
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/* FIXME: needs to account for the size of the window rect */
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void Fire::mousemove_event(GMouseEvent& event)
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{
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if (dragging) {
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if (event.y() >= 2 && event.y() < 398 && event.x() <= 638) {
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int ypos = event.y() / 2;
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int xpos = event.x() / 2;
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bitmap->bits(ypos - 1)[xpos] = FIRE_MAX + 5;
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bitmap->bits(ypos - 1)[xpos + 1] = FIRE_MAX + 5;
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bitmap->bits(ypos)[xpos] = FIRE_MAX + 5;
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bitmap->bits(ypos)[xpos + 1] = FIRE_MAX + 5;
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}
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}
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return GWidget::mousemove_event(event);
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}
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void Fire::mouseup_event(GMouseEvent& event)
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{
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if (event.button() == GMouseButton::Left)
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dragging = false;
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return GWidget::mouseup_event(event);
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}
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/*
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* Main
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*/
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int main(int argc, char** argv)
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{
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GApplication app(argc, argv);
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auto window = GWindow::construct();
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window->set_double_buffering_enabled(false);
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window->set_title("Fire");
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window->set_resizable(false);
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window->set_rect(100, 100, 640, 400);
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auto fire = Fire::construct();
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window->set_main_widget(fire);
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auto time = GLabel::construct(fire);
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time->set_relative_rect({ 0, 4, 40, 10 });
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time->move_by({ window->width() - time->width(), 0 });
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time->set_foreground_color(Color::from_rgb(0x444444));
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fire->set_stat_label(time);
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window->show();
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window->set_icon(load_png("/res/icons/16x16/app-demo.png"));
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return app.exec();
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}
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