ladybird/Libraries/LibProtocol/Client.cpp
Andreas Kling fd4349a9f2 ProtocolServer+LibProtocol: Introduce a server for handling downloads
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.

The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.

A simple client API is provided through LibProtocol::Client. :^)
2019-11-23 21:50:32 +01:00

45 lines
1.1 KiB
C++

#include <LibProtocol/Client.h>
#include <SharedBuffer.h>
namespace LibProtocol {
Client::Client()
: ConnectionNG(*this, "/tmp/psportal")
{
}
void Client::handshake()
{
auto response = send_sync<ProtocolServer::Greet>(getpid());
set_server_pid(response->server_pid());
set_my_client_id(response->client_id());
}
bool Client::is_supported_protocol(const String& protocol)
{
return send_sync<ProtocolServer::IsSupportedProtocol>(protocol)->supported();
}
i32 Client::start_download(const String& url)
{
return send_sync<ProtocolServer::StartDownload>(url)->download_id();
}
bool Client::stop_download(i32 download_id)
{
return send_sync<ProtocolServer::StopDownload>(download_id)->success();
}
void Client::handle(const ProtocolClient::DownloadFinished& message)
{
if (on_download_finish)
on_download_finish(message.download_id(), message.success());
}
void Client::handle(const ProtocolClient::DownloadProgress& message)
{
if (on_download_progress)
on_download_progress(message.download_id(), message.total_size(), message.downloaded_size());
}
}