
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
29 lines
720 B
C++
29 lines
720 B
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class ShadowRealmConstructor final : public NativeFunction {
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JS_OBJECT(ShadowRealmConstructor, NativeFunction);
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public:
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual ~ShadowRealmConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
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private:
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explicit ShadowRealmConstructor(Realm&);
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virtual bool has_constructor() const override { return true; }
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};
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}
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