ladybird/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
Timothy Flynn 2692db8699 LibJS+Everywhere: Allow Cell::initialize overrides to throw OOM errors
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
2023-01-29 00:02:45 +00:00

79 lines
2.7 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/ShadowRealmConstructor.h>
namespace JS {
// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
: NativeFunction(realm.vm().names.ShadowRealm.as_string(), *realm.intrinsics().function_prototype())
{
}
ThrowCompletionOr<void> ShadowRealmConstructor::initialize(Realm& realm)
{
auto& vm = this->vm();
MUST_OR_THROW_OOM(NativeFunction::initialize(realm));
// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
return {};
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<Value> ShadowRealmConstructor::call()
{
auto& vm = this->vm();
// 1. If NewTarget is undefined, throw a TypeError exception.
return vm.throw_completion<TypeError>(ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<NonnullGCPtr<Object>> ShadowRealmConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
// 3. Let realmRec be CreateRealm().
auto realm = Realm::create(vm);
// 5. Let context be a new execution context.
auto context = ExecutionContext { vm.heap() };
// 6. Set the Function of context to null.
context.function = nullptr;
// 7. Set the Realm of context to realmRec.
context.realm = realm;
// 8. Set the ScriptOrModule of context to null.
// Note: This is already the default value.
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
// 4. Set O.[[ShadowRealm]] to realmRec.
// 9. Set O.[[ExecutionContext]] to context.
auto object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
realm->set_global_object(nullptr, nullptr);
// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
auto& global_object = set_default_global_bindings(object->shadow_realm());
// FIXME: 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
global_object.initialize(object->shadow_realm());
// 13. Return O.
return object;
}
}