
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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struct AlreadyResolved final : public Cell {
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JS_CELL(AlreadyResolved, Cell);
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bool value { false };
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protected:
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// Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes -
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// but AlreadyResolved is only 16 bytes without this.
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u8 dummy[8];
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};
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class PromiseResolvingFunction final : public NativeFunction {
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JS_OBJECT(PromiseResolvingFunction, NativeFunction);
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public:
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using FunctionType = Function<ThrowCompletionOr<Value>(VM&, Promise&, AlreadyResolved&)>;
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static NonnullGCPtr<PromiseResolvingFunction> create(Realm&, Promise&, AlreadyResolved&, FunctionType);
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual ~PromiseResolvingFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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private:
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explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype);
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virtual void visit_edges(Visitor&) override;
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Promise& m_promise;
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AlreadyResolved& m_already_resolved;
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FunctionType m_native_function;
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};
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}
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