
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class GeneratorObject final : public Object {
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JS_OBJECT(GeneratorObject, Object);
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public:
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static ThrowCompletionOr<NonnullGCPtr<GeneratorObject>> create(Realm&, Value, ECMAScriptFunctionObject*, ExecutionContext, Bytecode::RegisterWindow);
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual ~GeneratorObject() override = default;
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void visit_edges(Cell::Visitor&) override;
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ThrowCompletionOr<Value> resume(VM&, Value value, Optional<DeprecatedString> generator_brand);
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ThrowCompletionOr<Value> resume_abrupt(VM&, JS::Completion abrupt_completion, Optional<DeprecatedString> generator_brand);
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private:
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GeneratorObject(Realm&, Object& prototype, ExecutionContext);
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enum class GeneratorState {
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SuspendedStart,
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SuspendedYield,
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Executing,
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Completed,
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};
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ThrowCompletionOr<GeneratorState> validate(VM&, Optional<DeprecatedString> const& generator_brand);
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ThrowCompletionOr<Value> execute(VM&, JS::Completion const& completion);
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ExecutionContext m_execution_context;
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ECMAScriptFunctionObject* m_generating_function { nullptr };
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Value m_previous_value;
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Optional<Bytecode::RegisterWindow> m_frame;
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GeneratorState m_generator_state { GeneratorState::SuspendedStart };
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Optional<DeprecatedString> m_generator_brand;
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};
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}
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