
Note that as of this commit, there aren't any such throwers, and the call site in Heap::allocate will drop exceptions on the floor. This commit only serves to change the declaration of the overrides, make sure they return an empty value, and to propagate OOM errors frm their base initialize invocations.
32 lines
944 B
C++
32 lines
944 B
C++
/*
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/FunctionKind.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class FunctionConstructor final : public NativeFunction {
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JS_OBJECT(FunctionConstructor, NativeFunction);
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public:
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static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(VM&, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector<Value> const& args);
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virtual ThrowCompletionOr<void> initialize(Realm&) override;
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virtual ~FunctionConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
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private:
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explicit FunctionConstructor(Realm&);
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virtual bool has_constructor() const override { return true; }
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};
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}
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