
Instead of letting buttons determine the relative position of their menus, a workaround only used by Statusbar segments, open them all uniformly for a nice, consistent UI. Passing a rect to popup() now routes to open_button_menu(), an analog to open_menubar_menu(), which adjusts the menu's popup position in the same way. Fixes button menus obscuring the buttons which spawn them and jutting out at odd corners depending on screen position.
241 lines
7.4 KiB
C++
241 lines
7.4 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/EventLoop.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/SeparatorWidget.h>
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#include <LibGUI/Toolbar.h>
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#include <LibGfx/Palette.h>
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REGISTER_WIDGET(GUI, Toolbar)
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namespace GUI {
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Toolbar::Toolbar(Orientation orientation, int button_size)
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: m_orientation(orientation)
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, m_button_size(button_size)
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{
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REGISTER_BOOL_PROPERTY("collapsible", is_collapsible, set_collapsible);
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if (m_orientation == Orientation::Horizontal)
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set_fixed_height(button_size);
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else
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set_fixed_width(button_size);
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set_layout<BoxLayout>(orientation);
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layout()->set_spacing(0);
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layout()->set_margins({ 2, 2, 2, 2 });
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}
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class ToolbarButton final : public Button {
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C_OBJECT(ToolbarButton);
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public:
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virtual ~ToolbarButton() override = default;
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private:
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explicit ToolbarButton(Action& action)
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{
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if (action.group() && action.group()->is_exclusive())
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set_exclusive(true);
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set_action(action);
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set_tooltip(tooltip(action));
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set_focus_policy(FocusPolicy::NoFocus);
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if (action.icon())
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set_icon(action.icon());
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else
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set_text(action.text());
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set_button_style(Gfx::ButtonStyle::Coolbar);
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}
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String tooltip(Action const& action) const
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{
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StringBuilder builder;
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builder.append(action.text());
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if (action.shortcut().is_valid()) {
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builder.append(" ("sv);
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builder.append(action.shortcut().to_string());
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builder.append(')');
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}
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return builder.to_string();
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}
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virtual void enter_event(Core::Event& event) override
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{
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auto* app = Application::the();
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if (app && action())
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Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionEnter, *action()));
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return Button::enter_event(event);
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}
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virtual void leave_event(Core::Event& event) override
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{
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auto* app = Application::the();
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if (app && action())
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Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionLeave, *action()));
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return Button::leave_event(event);
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}
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};
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ErrorOr<NonnullRefPtr<GUI::Button>> Toolbar::try_add_action(Action& action)
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{
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auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item));
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item->type = Item::Type::Action;
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item->action = action;
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// NOTE: Grow the m_items capacity before potentially adding a child widget.
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// This avoids having to untangle the child widget in case of allocation failure.
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TRY(m_items.try_ensure_capacity(m_items.size() + 1));
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item->widget = TRY(try_add<ToolbarButton>(action));
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item->widget->set_fixed_size(m_button_size, m_button_size);
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m_items.unchecked_append(move(item));
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return *static_cast<Button*>(m_items.last().widget.ptr());
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}
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GUI::Button& Toolbar::add_action(Action& action)
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{
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auto button = MUST(try_add_action(action));
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return *button;
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}
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ErrorOr<void> Toolbar::try_add_separator()
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{
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// NOTE: Grow the m_items capacity before potentially adding a child widget.
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TRY(m_items.try_ensure_capacity(m_items.size() + 1));
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auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item));
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item->type = Item::Type::Separator;
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item->widget = TRY(try_add<SeparatorWidget>(m_orientation == Gfx::Orientation::Horizontal ? Gfx::Orientation::Vertical : Gfx::Orientation::Horizontal));
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m_items.unchecked_append(move(item));
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return {};
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}
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void Toolbar::add_separator()
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{
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MUST(try_add_separator());
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}
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void Toolbar::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), palette().button());
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}
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Optional<UISize> Toolbar::calculated_preferred_size() const
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{
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if (m_orientation == Gfx::Orientation::Horizontal)
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return { { SpecialDimension::Grow, SpecialDimension::Fit } };
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else
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return { { SpecialDimension::Fit, SpecialDimension::Grow } };
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VERIFY_NOT_REACHED();
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}
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Optional<UISize> Toolbar::calculated_min_size() const
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{
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if (m_collapsible) {
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if (m_orientation == Gfx::Orientation::Horizontal)
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return UISize(m_button_size, SpecialDimension::Shrink);
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else
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return UISize(SpecialDimension::Shrink, m_button_size);
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}
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VERIFY(layout());
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return { layout()->min_size() };
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}
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ErrorOr<void> Toolbar::create_overflow_objects()
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{
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m_overflow_action = Action::create("Overflow Menu", { Mod_Ctrl | Mod_Shift, Key_O }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/overflow-menu.png"sv)), [&](auto&) {
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m_overflow_menu->popup(m_overflow_button->screen_relative_rect().bottom_left(), {}, m_overflow_button->rect());
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});
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m_overflow_action->set_status_tip("Show hidden toolbar actions");
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m_overflow_action->set_enabled(false);
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TRY(layout()->try_add_spacer());
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m_overflow_button = TRY(try_add_action(*m_overflow_action));
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m_overflow_button->set_visible(false);
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return {};
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}
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ErrorOr<void> Toolbar::update_overflow_menu()
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{
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if (!m_collapsible)
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return {};
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Optional<size_t> marginal_index {};
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auto position { 0 };
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auto is_horizontal { m_orientation == Gfx::Orientation::Horizontal };
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auto margin { is_horizontal ? layout()->margins().right() : layout()->margins().bottom() };
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auto toolbar_size { is_horizontal ? width() : height() };
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for (size_t i = 0; i < m_items.size() - 1; ++i) {
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auto& item = m_items.at(i);
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auto item_size = is_horizontal ? item.widget->width() : item.widget->height();
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if (position + item_size + m_button_size + margin > toolbar_size) {
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marginal_index = i;
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break;
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}
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item.widget->set_visible(true);
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position += item_size;
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}
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if (!marginal_index.has_value()) {
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if (m_overflow_action) {
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m_overflow_action->set_enabled(false);
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m_overflow_button->set_visible(false);
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}
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return {};
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}
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if (!m_overflow_action)
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TRY(create_overflow_objects());
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m_overflow_action->set_enabled(true);
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m_overflow_button->set_visible(true);
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m_overflow_menu = TRY(Menu::try_create());
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m_overflow_button->set_menu(m_overflow_menu);
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for (size_t i = marginal_index.value(); i < m_items.size(); ++i) {
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auto& item = m_items.at(i);
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Item* peek_item;
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if (i > 0) {
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peek_item = &m_items.at(i - 1);
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if (peek_item->type == Item::Type::Separator)
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peek_item->widget->set_visible(false);
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}
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if (i < m_items.size() - 1) {
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item.widget->set_visible(false);
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peek_item = &m_items.at(i + 1);
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if (item.action)
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TRY(m_overflow_menu->try_add_action(*item.action));
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}
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if (item.action && peek_item->type == Item::Type::Separator)
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TRY(m_overflow_menu->try_add_separator());
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}
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return {};
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}
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void Toolbar::resize_event(GUI::ResizeEvent& event)
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{
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Widget::resize_event(event);
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if (auto result = update_overflow_menu(); result.is_error())
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warnln("Failed to update overflow menu");
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}
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}
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