125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/PropertyAttributes.h>
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#include <LibJS/Runtime/StringOrSymbol.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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struct PropertyMetadata {
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size_t offset { 0 };
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PropertyAttributes attributes { 0 };
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};
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struct TransitionKey {
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StringOrSymbol property_name;
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PropertyAttributes attributes { 0 };
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bool operator==(const TransitionKey& other) const
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{
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return property_name == other.property_name && attributes == other.attributes;
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}
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};
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class Shape final
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: public Cell
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, public Weakable<Shape> {
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public:
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virtual ~Shape() override;
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enum class TransitionType {
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Invalid,
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Put,
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Configure,
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Prototype,
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};
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enum class ShapeWithoutGlobalObjectTag { Tag };
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explicit Shape(ShapeWithoutGlobalObjectTag);
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explicit Shape(Object& global_object);
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Shape(Shape& previous_shape, const StringOrSymbol& property_name, PropertyAttributes attributes, TransitionType);
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Shape(Shape& previous_shape, Object* new_prototype);
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Shape* create_put_transition(const StringOrSymbol&, PropertyAttributes attributes);
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Shape* create_configure_transition(const StringOrSymbol&, PropertyAttributes attributes);
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Shape* create_prototype_transition(Object* new_prototype);
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void add_property_without_transition(const StringOrSymbol&, PropertyAttributes);
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void add_property_without_transition(PropertyKey const&, PropertyAttributes);
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bool is_unique() const { return m_unique; }
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Shape* create_unique_clone() const;
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GlobalObject* global_object() const;
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Object* prototype() { return m_prototype; }
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const Object* prototype() const { return m_prototype; }
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Optional<PropertyMetadata> lookup(const StringOrSymbol&) const;
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const HashMap<StringOrSymbol, PropertyMetadata>& property_table() const;
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size_t property_count() const;
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struct Property {
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StringOrSymbol key;
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PropertyMetadata value;
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};
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Vector<Property> property_table_ordered() const;
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void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; }
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void remove_property_from_unique_shape(const StringOrSymbol&, size_t offset);
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void add_property_to_unique_shape(const StringOrSymbol&, PropertyAttributes attributes);
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void reconfigure_property_in_unique_shape(const StringOrSymbol& property_name, PropertyAttributes attributes);
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private:
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virtual const char* class_name() const override { return "Shape"; }
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virtual void visit_edges(Visitor&) override;
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override;
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#endif
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Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
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Shape* get_or_prune_cached_prototype_transition(Object* prototype);
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void ensure_property_table() const;
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PropertyAttributes m_attributes { 0 };
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TransitionType m_transition_type : 6 { TransitionType::Invalid };
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bool m_unique : 1 { false };
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Object* m_global_object { nullptr };
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mutable OwnPtr<HashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
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HashMap<TransitionKey, WeakPtr<Shape>> m_forward_transitions;
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HashMap<Object*, WeakPtr<Shape>> m_prototype_transitions;
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Shape* m_previous { nullptr };
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StringOrSymbol m_property_name;
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Object* m_prototype { nullptr };
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size_t m_property_count { 0 };
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};
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}
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template<>
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struct AK::Traits<JS::TransitionKey> : public GenericTraits<JS::TransitionKey> {
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static unsigned hash(const JS::TransitionKey& key)
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{
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return pair_int_hash(key.attributes.bits(), Traits<JS::StringOrSymbol>::hash(key.property_name));
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}
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};
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