
This is now as defined in the spec. However since we execute async functions in bytecode by transforming it to a generator function it must have a prototype for the GeneratorObject. We check whether it is an async function and in that case use the hardcoded generator object prototype. This also ensures that user code cannot override this property thus preventing exposing internal implementation details.
121 lines
5.6 KiB
C++
121 lines
5.6 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/AST.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Runtime/FunctionObject.h>
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namespace JS {
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// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
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class ECMAScriptFunctionObject final : public FunctionObject {
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JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
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public:
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enum class ConstructorKind : u8 {
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Base,
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Derived,
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};
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enum class ThisMode : u8 {
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Lexical,
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Strict,
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Global,
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};
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static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
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ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
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virtual void initialize(GlobalObject&) override;
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virtual ~ECMAScriptFunctionObject();
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
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virtual ThrowCompletionOr<Object*> internal_construct(MarkedValueList arguments_list, FunctionObject& new_target) override;
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Statement const& ecmascript_code() const { return m_ecmascript_code; }
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Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
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virtual const FlyString& name() const override { return m_name; };
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void set_name(const FlyString& name);
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void set_is_class_constructor() { m_is_class_constructor = true; };
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auto& bytecode_executable() const { return m_bytecode_executable; }
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Environment* environment() { return m_environment; }
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virtual Realm* realm() const override { return m_realm; }
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ConstructorKind constructor_kind() const { return m_constructor_kind; };
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void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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ThisMode this_mode() const { return m_this_mode; }
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Object* home_object() const { return m_home_object; }
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void set_home_object(Object* home_object) { m_home_object = home_object; }
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struct InstanceField {
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Variant<PropertyKey, PrivateName> name;
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ECMAScriptFunctionObject* initializer { nullptr };
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};
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Vector<InstanceField> const& fields() const { return m_fields; }
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void add_field(Variant<PropertyKey, PrivateName> property_key, ECMAScriptFunctionObject* initializer);
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Vector<PrivateElement> const& private_methods() const { return m_private_methods; }
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void add_private_method(PrivateElement method) { m_private_methods.append(move(method)); };
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// This is for IsSimpleParameterList (static semantics)
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bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
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// Equivalent to absence of [[Construct]]
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virtual bool has_constructor() const override { return m_kind == FunctionKind::Regular && !m_is_arrow_function; }
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FunctionKind kind() const { return m_kind; }
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protected:
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virtual bool is_strict_mode() const final { return m_strict; }
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virtual Completion ordinary_call_evaluate_body();
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private:
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virtual bool is_ecmascript_function_object() const override { return true; }
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virtual void visit_edges(Visitor&) override;
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ThrowCompletionOr<void> prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target);
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void ordinary_call_bind_this(ExecutionContext&, Value this_argument);
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void async_function_start(PromiseCapability const&);
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void async_block_start(PromiseCapability const&, ExecutionContext&);
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ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
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// Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
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Environment* m_environment { nullptr }; // [[Environment]]
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PrivateEnvironment* m_private_environment { nullptr }; // [[PrivateEnvironment]]
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Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
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NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
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ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
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Realm* m_realm { nullptr }; // [[Realm]]
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ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]]
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bool m_strict { false }; // [[Strict]]
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Object* m_home_object { nullptr }; // [[HomeObject]]
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Vector<InstanceField> m_fields; // [[Fields]]
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Vector<PrivateElement> m_private_methods; // [[PrivateMethods]]
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bool m_is_class_constructor { false }; // [[IsClassConstructor]]
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FlyString m_name;
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Optional<Bytecode::Executable> m_bytecode_executable;
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i32 m_function_length { 0 };
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FunctionKind m_kind { FunctionKind::Regular };
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bool m_might_need_arguments_object { true };
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bool m_contains_direct_call_to_eval { true };
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bool m_is_arrow_function { false };
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bool m_has_simple_parameter_list { false };
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};
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}
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