ladybird/Userland/Libraries/LibWeb/DOM/EventDispatcher.cpp
davidot 9264f9d24e LibJS+Everywhere: Remove VM::exception() and most related functions
This commit removes all exception related code:
Remove VM::exception(), VM::throw_exception() etc. Any leftover
throw_exception calls are moved to throw_completion.
The one method left is clear_exception() which is now a no-op. Most of
these calls are just to clear whatever exception might have been thrown
when handling a Completion. So to have a cleaner commit this will be
removed in a next commit.

It also removes the actual Exception and TemporaryClearException classes
since these are no longer used.

In any spot where the exception was actually used an attempt was made to
preserve that behavior. However since it is no longer tracked by the VM
we cannot access exceptions which were thrown in previous calls.
There are two such cases which might have different behavior:
- In Web::DOM::Document::interpreter() the on_call_stack_emptied hook
  used to print any uncaught exception but this is now no longer
  possible as the VM does not store uncaught exceptions.
- In js the code used to be interruptable by throwing an exception on
  the VM. This is no longer possible but was already somewhat fragile
  before as you could happen to throw an exception just before a VERIFY.
2022-02-08 09:12:42 +00:00

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Assertions.h>
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/FunctionObject.h>
#include <LibWeb/Bindings/EventTargetWrapper.h>
#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
#include <LibWeb/Bindings/EventWrapper.h>
#include <LibWeb/Bindings/EventWrapperFactory.h>
#include <LibWeb/Bindings/ScriptExecutionContext.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventDispatcher.h>
#include <LibWeb/DOM/EventListener.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Window.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
#include <LibWeb/UIEvents/MouseEvent.h>
namespace Web::DOM {
// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
static EventTarget* retarget(EventTarget* left, EventTarget* right)
{
for (;;) {
if (!is<Node>(left))
return left;
auto* left_node = verify_cast<Node>(left);
auto& left_root = left_node->root();
if (!is<ShadowRoot>(left_root))
return left;
if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
return left;
auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
left = left_shadow_root.host();
}
}
// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
bool EventDispatcher::inner_invoke(Event& event, Vector<EventTarget::EventListenerRegistration>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
{
bool found = false;
for (auto& listener : listeners) {
if (listener.listener->removed())
continue;
if (event.type() != listener.listener->type())
continue;
found = true;
if (phase == Event::Phase::CapturingPhase && !listener.listener->capture())
continue;
if (phase == Event::Phase::BubblingPhase && listener.listener->capture())
continue;
if (listener.listener->once())
event.current_target()->remove_from_event_listener_list(listener.listener);
auto& function = listener.listener->function();
auto& global = function.global_object();
RefPtr<Event> current_event;
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
current_event = window_impl.current_event();
if (!invocation_target_in_shadow_tree)
window_impl.set_current_event(&event);
}
if (listener.listener->passive())
event.set_in_passive_listener(true);
auto* this_value = Bindings::wrap(global, *event.current_target());
auto* wrapped_event = Bindings::wrap(global, event);
// 10. Call a user objects operation with listeners callback, "handleEvent", « event », and events currentTarget attribute value.
auto result = JS::call(global, function, this_value, wrapped_event);
// If this throws an exception, then:
if (result.is_error()) {
// 1. Report the exception.
VERIFY(result.throw_completion().value().has_value());
HTML::report_exception(*result.throw_completion().value());
// FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
}
event.set_in_passive_listener(false);
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
window_impl.set_current_event(current_event);
}
if (event.should_stop_immediate_propagation())
return found;
}
return found;
}
// https://dom.spec.whatwg.org/#concept-event-listener-invoke
void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
{
auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
});
VERIFY(last_valid_shadow_adjusted_target.has_value());
event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
event.set_related_target(struct_.related_target);
event.set_touch_target_list(struct_.touch_target_list);
if (event.should_stop_propagation())
return;
event.set_current_target(struct_.invocation_target);
// NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
auto listeners = event.current_target()->listeners();
bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
if (!found && event.is_trusted()) {
auto original_event_type = event.type();
if (event.type() == "animationend")
event.set_type("webkitAnimationEnd");
else if (event.type() == "animationiteration")
event.set_type("webkitAnimationIteration");
else if (event.type() == "animationstart")
event.set_type("webkitAnimationStart");
else if (event.type() == "transitionend")
event.set_type("webkitTransitionEnd");
else
return;
inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
event.set_type(original_event_type);
}
}
// https://dom.spec.whatwg.org/#concept-event-dispatch
bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
{
event->set_dispatched(true);
RefPtr<EventTarget> target_override;
if (!legacy_target_override) {
target_override = target;
} else {
// NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
target_override = verify_cast<Window>(*target).associated_document();
}
RefPtr<EventTarget> activation_target;
RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
bool clear_targets = false;
if (related_target != target || event->related_target() == target) {
Event::TouchTargetList touch_targets;
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, target));
}
event->append_to_path(*target, target_override, related_target, touch_targets, false);
bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
if (is_activation_event && target->activation_behavior)
activation_target = target;
// FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
bool slot_in_closed_tree = false;
auto* parent = target->get_parent(event);
while (parent) {
// FIXME: If slottable is non-null:
// FIXME: If parent is a slottable and is assigned, then set slottable to parent.
related_target = retarget(event->related_target(), parent);
touch_targets.clear();
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, parent));
}
if (is<Window>(parent)
|| (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
activation_target = parent;
event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
} else if (related_target == parent) {
parent = nullptr;
} else {
target = *parent;
if (is_activation_event && !activation_target && target->activation_behavior)
activation_target = target;
event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
}
if (parent) {
parent = parent->get_parent(event);
}
slot_in_closed_tree = false;
}
auto clear_targets_struct = event->path().last_matching([](auto& entry) {
return !entry.shadow_adjusted_target.is_null();
});
VERIFY(clear_targets_struct.has_value());
if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
clear_targets = true;
}
if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
if (is<ShadowRoot>(related_target_node.root()))
clear_targets = true;
}
if (!clear_targets) {
for (auto touch_target : clear_targets_struct.value().touch_target_list) {
if (is<Node>(*touch_target.ptr())) {
auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
if (is<ShadowRoot>(touch_target_node.root())) {
clear_targets = true;
break;
}
}
}
}
if (activation_target && activation_target->legacy_pre_activation_behavior)
activation_target->legacy_pre_activation_behavior();
for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
auto& entry = event->path().at(i);
if (entry.shadow_adjusted_target)
event->set_phase(Event::Phase::AtTarget);
else
event->set_phase(Event::Phase::CapturingPhase);
invoke(entry, event, Event::Phase::CapturingPhase);
}
for (auto& entry : event->path()) {
if (entry.shadow_adjusted_target) {
event->set_phase(Event::Phase::AtTarget);
} else {
if (!event->bubbles())
continue;
event->set_phase(Event::Phase::BubblingPhase);
}
invoke(entry, event, Event::Phase::BubblingPhase);
}
}
event->set_phase(Event::Phase::None);
event->set_current_target(nullptr);
event->clear_path();
event->set_dispatched(false);
event->set_stop_propagation(false);
event->set_stop_immediate_propagation(false);
if (clear_targets) {
event->set_target(nullptr);
event->set_related_target(nullptr);
event->clear_touch_target_list();
}
if (activation_target) {
if (!event->cancelled()) {
// NOTE: Since activation_target is set, it will have activation behavior.
activation_target->activation_behavior(event);
} else {
if (activation_target->legacy_cancelled_activation_behavior)
activation_target->legacy_cancelled_activation_behavior();
}
}
return !event->cancelled();
}
}