
Being really close to Object.prototype.valueOf() name wise makes this unnecessarily confusing - while it sometimes serves as the implementation of a valueOf() function, it's an abstraction which the spec doesn't have. Use the appropriate getters to retrieve specific internal slots instead, most commonly [[FooData]] from the primitive wrapper objects. For the Object class specifically, use the Value(Object*) ctor instead.
35 lines
770 B
C++
35 lines
770 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/Symbol.h>
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namespace JS {
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class SymbolObject : public Object {
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JS_OBJECT(SymbolObject, Object);
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public:
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static SymbolObject* create(GlobalObject&, Symbol&);
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SymbolObject(Symbol&, Object& prototype);
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virtual ~SymbolObject() override;
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Symbol& primitive_symbol() { return m_symbol; }
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const Symbol& primitive_symbol() const { return m_symbol; }
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String description() const { return m_symbol.description(); }
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bool is_global() const { return m_symbol.is_global(); }
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private:
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virtual void visit_edges(Visitor&) override;
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Symbol& m_symbol;
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};
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}
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