
Being really close to Object.prototype.valueOf() name wise makes this unnecessarily confusing - while it sometimes serves as the implementation of a valueOf() function, it's an abstraction which the spec doesn't have. Use the appropriate getters to retrieve specific internal slots instead, most commonly [[FooData]] from the primitive wrapper objects. For the Object class specifically, use the Value(Object*) ctor instead.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class StringObject : public Object {
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JS_OBJECT(StringObject, Object);
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public:
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static StringObject* create(GlobalObject&, PrimitiveString&, Object& prototype);
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StringObject(PrimitiveString&, Object& prototype);
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virtual void initialize(GlobalObject&) override;
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virtual ~StringObject() override;
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PrimitiveString const& primitive_string() const { return m_string; }
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PrimitiveString& primitive_string() { return m_string; }
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private:
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virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
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virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override;
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virtual ThrowCompletionOr<MarkedValueList> internal_own_property_keys() const override;
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virtual bool is_string_object() const final { return true; }
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virtual void visit_edges(Visitor&) override;
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PrimitiveString& m_string;
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};
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template<>
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inline bool Object::fast_is<StringObject>() const { return is_string_object(); }
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}
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