
Let's give ourselves the tools needed to update less than the entire image every time we paint. This patch adds plumbing so that Layer invalidations have a modified rect that gets passed on to Image, and then on to ImageEditor.
441 lines
13 KiB
C++
441 lines
13 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Image.h"
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#include "Layer.h"
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#include <AK/Base64.h>
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#include <AK/JsonObject.h>
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#include <AK/JsonObjectSerializer.h>
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#include <AK/JsonValue.h>
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#include <AK/LexicalPath.h>
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#include <AK/MappedFile.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/File.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/BMPWriter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/PNGWriter.h>
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#include <LibImageDecoderClient/Client.h>
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#include <stdio.h>
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namespace PixelPaint {
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static RefPtr<Gfx::Bitmap> try_decode_bitmap(ByteBuffer const& bitmap_data)
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{
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// Spawn a new ImageDecoder service process and connect to it.
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auto client = ImageDecoderClient::Client::construct();
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// FIXME: Find a way to avoid the memory copying here.
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auto decoded_image_or_error = client->decode_image(bitmap_data);
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if (!decoded_image_or_error.has_value())
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return nullptr;
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// FIXME: Support multi-frame images?
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auto decoded_image = decoded_image_or_error.release_value();
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if (decoded_image.frames.is_empty())
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return nullptr;
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return move(decoded_image.frames[0].bitmap);
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}
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RefPtr<Image> Image::try_create_with_size(Gfx::IntSize const& size)
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{
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if (size.is_empty())
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return nullptr;
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if (size.width() > 16384 || size.height() > 16384)
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return nullptr;
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return adopt_ref(*new Image(size));
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}
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Image::Image(Gfx::IntSize const& size)
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: m_title("Untitled")
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, m_size(size)
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{
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}
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void Image::paint_into(GUI::Painter& painter, Gfx::IntRect const& dest_rect) const
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{
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float scale = (float)dest_rect.width() / (float)rect().width();
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Gfx::PainterStateSaver saver(painter);
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painter.add_clip_rect(dest_rect);
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for (auto& layer : m_layers) {
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if (!layer.is_visible())
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continue;
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auto target = dest_rect.translated(layer.location().x() * scale, layer.location().y() * scale);
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target.set_size(layer.size().width() * scale, layer.size().height() * scale);
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painter.draw_scaled_bitmap(target, layer.bitmap(), layer.rect(), (float)layer.opacity_percent() / 100.0f);
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}
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}
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RefPtr<Image> Image::try_create_from_bitmap(NonnullRefPtr<Gfx::Bitmap> bitmap)
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{
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auto image = try_create_with_size({ bitmap->width(), bitmap->height() });
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if (!image)
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return nullptr;
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auto layer = Layer::try_create_with_bitmap(*image, *bitmap, "Background");
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if (!layer)
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return nullptr;
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image->add_layer(layer.release_nonnull());
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return image;
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}
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Result<NonnullRefPtr<Image>, String> Image::try_create_from_pixel_paint_file(String const& file_path)
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{
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auto file_or_error = Core::File::open(file_path, Core::OpenMode::ReadOnly);
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if (file_or_error.is_error())
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return file_or_error.error();
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auto& file = *file_or_error.value();
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auto contents = file.read_all();
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auto json_or_error = JsonValue::from_string(contents);
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if (!json_or_error.has_value())
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return String { "Not a valid PP file"sv };
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auto& json = json_or_error.value().as_object();
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auto image = try_create_with_size({ json.get("width").to_i32(), json.get("height").to_i32() });
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if (!image)
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return String { "Image memory allocation failed" };
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auto layers_value = json.get("layers");
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for (auto& layer_value : layers_value.as_array().values()) {
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auto& layer_object = layer_value.as_object();
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auto name = layer_object.get("name").as_string();
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auto bitmap_base64_encoded = layer_object.get("bitmap").as_string();
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auto bitmap_data = decode_base64(bitmap_base64_encoded);
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auto bitmap = try_decode_bitmap(bitmap_data);
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if (!bitmap)
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return String { "Layer bitmap decode failed"sv };
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auto layer = Layer::try_create_with_bitmap(*image, bitmap.release_nonnull(), name);
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if (!layer)
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return String { "Layer allocation failed"sv };
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auto width = layer_object.get("width").to_i32();
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auto height = layer_object.get("height").to_i32();
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if (width != layer->size().width() || height != layer->size().height())
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return String { "Decoded layer bitmap has wrong size"sv };
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image->add_layer(*layer);
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layer->set_location({ layer_object.get("locationx").to_i32(), layer_object.get("locationy").to_i32() });
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layer->set_opacity_percent(layer_object.get("opacity_percent").to_i32());
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layer->set_visible(layer_object.get("visible").as_bool());
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layer->set_selected(layer_object.get("selected").as_bool());
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}
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image->set_path(file_path);
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return image.release_nonnull();
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}
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Result<NonnullRefPtr<Image>, String> Image::try_create_from_file(String const& file_path)
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{
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auto image_or_error = try_create_from_pixel_paint_file(file_path);
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if (!image_or_error.is_error())
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return image_or_error.release_value();
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auto file_or_error = MappedFile::map(file_path);
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if (file_or_error.is_error())
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return String { "Unable to mmap file"sv };
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auto& mapped_file = *file_or_error.value();
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// FIXME: Find a way to avoid the memory copy here.
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auto bitmap = try_decode_bitmap(ByteBuffer::copy(mapped_file.bytes()));
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if (!bitmap)
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return String { "Unable to decode image"sv };
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auto image = Image::try_create_from_bitmap(bitmap.release_nonnull());
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if (!image)
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return String { "Unable to allocate Image"sv };
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image->set_path(file_path);
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return image.release_nonnull();
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}
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Result<void, String> Image::write_to_file(const String& file_path) const
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{
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StringBuilder builder;
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JsonObjectSerializer json(builder);
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json.add("width", m_size.width());
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json.add("height", m_size.height());
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{
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auto json_layers = json.add_array("layers");
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for (const auto& layer : m_layers) {
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Gfx::BMPWriter bmp_dumber;
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auto json_layer = json_layers.add_object();
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json_layer.add("width", layer.size().width());
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json_layer.add("height", layer.size().height());
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json_layer.add("name", layer.name());
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json_layer.add("locationx", layer.location().x());
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json_layer.add("locationy", layer.location().y());
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json_layer.add("opacity_percent", layer.opacity_percent());
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json_layer.add("visible", layer.is_visible());
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json_layer.add("selected", layer.is_selected());
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json_layer.add("bitmap", encode_base64(bmp_dumber.dump(layer.bitmap())));
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}
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}
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json.finish();
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auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
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if (file_or_error.is_error())
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return file_or_error.error();
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if (!file_or_error.value()->write(builder.string_view()))
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return String { file_or_error.value()->error_string() };
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return {};
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}
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RefPtr<Gfx::Bitmap> Image::try_compose_bitmap(Gfx::BitmapFormat format) const
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{
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auto bitmap = Gfx::Bitmap::create(format, m_size);
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if (!bitmap)
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return nullptr;
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GUI::Painter painter(*bitmap);
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paint_into(painter, { 0, 0, m_size.width(), m_size.height() });
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return bitmap;
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}
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Result<void, String> Image::export_bmp_to_file(String const& file_path, bool preserve_alpha_channel)
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{
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auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
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if (file_or_error.is_error())
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return file_or_error.error();
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auto bitmap_format = preserve_alpha_channel ? Gfx::BitmapFormat::BGRA8888 : Gfx::BitmapFormat::BGRx8888;
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auto bitmap = try_compose_bitmap(bitmap_format);
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if (!bitmap)
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return String { "Failed to allocate bitmap for encoding"sv };
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Gfx::BMPWriter dumper;
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auto encoded_data = dumper.dump(bitmap);
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auto& file = *file_or_error.value();
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if (!file.write(encoded_data.data(), encoded_data.size()))
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return String { "Failed to write encoded BMP data to file"sv };
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return {};
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}
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Result<void, String> Image::export_png_to_file(String const& file_path, bool preserve_alpha_channel)
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{
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auto file_or_error = Core::File::open(file_path, (Core::OpenMode)(Core::OpenMode::WriteOnly | Core::OpenMode::Truncate));
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if (file_or_error.is_error())
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return file_or_error.error();
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auto bitmap_format = preserve_alpha_channel ? Gfx::BitmapFormat::BGRA8888 : Gfx::BitmapFormat::BGRx8888;
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auto bitmap = try_compose_bitmap(bitmap_format);
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if (!bitmap)
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return String { "Failed to allocate bitmap for encoding"sv };
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auto encoded_data = Gfx::PNGWriter::encode(*bitmap);
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auto& file = *file_or_error.value();
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if (!file.write(encoded_data.data(), encoded_data.size()))
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return String { "Failed to write encoded PNG data to file"sv };
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return {};
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}
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void Image::add_layer(NonnullRefPtr<Layer> layer)
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{
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for (auto& existing_layer : m_layers) {
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VERIFY(&existing_layer != layer.ptr());
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}
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m_layers.append(move(layer));
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for (auto* client : m_clients)
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client->image_did_add_layer(m_layers.size() - 1);
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did_modify_layer_stack();
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}
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RefPtr<Image> Image::take_snapshot() const
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{
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auto snapshot = try_create_with_size(m_size);
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if (!snapshot)
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return nullptr;
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for (const auto& layer : m_layers) {
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auto layer_snapshot = Layer::try_create_snapshot(*snapshot, layer);
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if (!layer_snapshot)
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return nullptr;
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snapshot->add_layer(layer_snapshot.release_nonnull());
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}
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return snapshot;
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}
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void Image::restore_snapshot(Image const& snapshot)
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{
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m_layers.clear();
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select_layer(nullptr);
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for (const auto& snapshot_layer : snapshot.m_layers) {
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auto layer = Layer::try_create_snapshot(*this, snapshot_layer);
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VERIFY(layer);
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if (layer->is_selected())
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select_layer(layer.ptr());
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add_layer(*layer);
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}
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did_modify_layer_stack();
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}
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size_t Image::index_of(Layer const& layer) const
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{
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for (size_t i = 0; i < m_layers.size(); ++i) {
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if (&m_layers.at(i) == &layer)
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return i;
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}
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VERIFY_NOT_REACHED();
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}
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void Image::move_layer_to_back(Layer& layer)
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{
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NonnullRefPtr<Layer> protector(layer);
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auto index = index_of(layer);
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m_layers.remove(index);
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m_layers.prepend(layer);
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did_modify_layer_stack();
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}
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void Image::move_layer_to_front(Layer& layer)
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{
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NonnullRefPtr<Layer> protector(layer);
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auto index = index_of(layer);
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m_layers.remove(index);
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m_layers.append(layer);
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did_modify_layer_stack();
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}
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void Image::move_layer_down(Layer& layer)
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{
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NonnullRefPtr<Layer> protector(layer);
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auto index = index_of(layer);
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if (!index)
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return;
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m_layers.remove(index);
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m_layers.insert(index - 1, layer);
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did_modify_layer_stack();
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}
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void Image::move_layer_up(Layer& layer)
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{
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NonnullRefPtr<Layer> protector(layer);
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auto index = index_of(layer);
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if (index == m_layers.size() - 1)
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return;
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m_layers.remove(index);
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m_layers.insert(index + 1, layer);
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did_modify_layer_stack();
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}
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void Image::change_layer_index(size_t old_index, size_t new_index)
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{
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VERIFY(old_index < m_layers.size());
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VERIFY(new_index < m_layers.size());
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auto layer = m_layers.take(old_index);
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m_layers.insert(new_index, move(layer));
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did_modify_layer_stack();
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}
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void Image::did_modify_layer_stack()
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{
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for (auto* client : m_clients)
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client->image_did_modify_layer_stack();
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did_change();
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}
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void Image::remove_layer(Layer& layer)
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{
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NonnullRefPtr<Layer> protector(layer);
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auto index = index_of(layer);
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m_layers.remove(index);
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for (auto* client : m_clients)
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client->image_did_remove_layer(index);
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did_modify_layer_stack();
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}
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void Image::select_layer(Layer* layer)
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{
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for (auto* client : m_clients)
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client->image_select_layer(layer);
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}
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void Image::add_client(ImageClient& client)
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{
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VERIFY(!m_clients.contains(&client));
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m_clients.set(&client);
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}
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void Image::remove_client(ImageClient& client)
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{
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VERIFY(m_clients.contains(&client));
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m_clients.remove(&client);
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}
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void Image::layer_did_modify_bitmap(Badge<Layer>, Layer const& layer, Gfx::IntRect const& modified_layer_rect)
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{
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auto layer_index = index_of(layer);
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for (auto* client : m_clients)
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client->image_did_modify_layer(layer_index);
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did_change(modified_layer_rect.translated(layer.location()));
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}
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void Image::layer_did_modify_properties(Badge<Layer>, Layer const& layer)
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{
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auto layer_index = index_of(layer);
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for (auto* client : m_clients)
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client->image_did_modify_layer(layer_index);
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did_change();
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}
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void Image::did_change(Gfx::IntRect const& a_modified_rect)
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{
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auto modified_rect = a_modified_rect.is_empty() ? this->rect() : a_modified_rect;
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for (auto* client : m_clients)
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client->image_did_change(modified_rect);
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}
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ImageUndoCommand::ImageUndoCommand(Image& image)
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: m_snapshot(image.take_snapshot())
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, m_image(image)
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{
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}
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void ImageUndoCommand::undo()
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{
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m_image.restore_snapshot(*m_snapshot);
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}
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void ImageUndoCommand::redo()
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{
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undo();
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}
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void Image::set_title(String title)
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{
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m_title = move(title);
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for (auto* client : m_clients)
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client->image_did_change_title(m_title);
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}
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void Image::set_path(String path)
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{
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m_path = move(path);
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set_title(LexicalPath::basename(m_path));
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}
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}
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