ladybird/Servers/WindowServer/WSScreen.cpp
Conrad Pankoff 23b6ef29dd WindowServer: Detect framebuffer capabilities and settings
The main changes are twofold:

* Buffer flipping is now controlled by the m_screen_can_set_buffer flag
  in WSCompositor. This flag, in turn, is impacted by m_can_set_buffer
  flag, in WSScreen. m_can_set_buffer is set in the WSScreen constructor
  by checking the return value of fb_set_buffer. If the framebuffer
  supports this operation, it will succeed, and we record this fact. This
  information is then used by WSCompositor to set its own
  m_screen_can_set_buffer flag.

* WSScreen now only requests a resolution change of the framebuffer. The
  driver itself is ultimately responsible for what resolution or mode is
  actually set, so WSScreen has to read the response from that request,
  and has no choice but to accept the answer. This allows the driver to
  choose a "close enough" value to what was requested, or simply ignore
  it.

The result of this is that there is no special configuration necessary
for WindowServer to work with reduced-capability framebuffer devices.
2019-08-18 07:40:02 +02:00

110 lines
3.5 KiB
C++

#include "WSScreen.h"
#include "WSCompositor.h"
#include "WSEvent.h"
#include "WSEventLoop.h"
#include "WSWindowManager.h"
#include <Kernel/FB.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <unistd.h>
static WSScreen* s_the;
WSScreen& WSScreen::the()
{
ASSERT(s_the);
return *s_the;
}
WSScreen::WSScreen(unsigned desired_width, unsigned desired_height)
{
ASSERT(!s_the);
s_the = this;
m_cursor_location = rect().center();
m_framebuffer_fd = open("/dev/fb0", O_RDWR);
ASSERT(m_framebuffer_fd >= 0);
if (fb_set_buffer(m_framebuffer_fd, 0) == 0) {
m_can_set_buffer = true;
}
set_resolution(desired_width, desired_height);
}
WSScreen::~WSScreen()
{
}
void WSScreen::set_resolution(int width, int height)
{
FBResolution resolution { 0, (int)width, (int)height };
int rc = fb_set_resolution(m_framebuffer_fd, &resolution);
ASSERT(rc == 0);
on_change_resolution(resolution.pitch, resolution.width, resolution.height);
}
void WSScreen::on_change_resolution(int pitch, int width, int height)
{
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
int rc = munmap(m_framebuffer, previous_size_in_bytes);
ASSERT(rc == 0);
}
int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
ASSERT(rc == 0);
m_framebuffer = (RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
ASSERT(m_framebuffer && m_framebuffer != (void*)-1);
m_pitch = pitch;
m_width = width;
m_height = height;
m_cursor_location.constrain(rect());
}
void WSScreen::set_buffer(int index)
{
ASSERT(m_can_set_buffer);
int rc = fb_set_buffer(m_framebuffer_fd, index);
ASSERT(rc == 0);
}
void WSScreen::on_receive_mouse_data(int dx, int dy, int dz, unsigned buttons)
{
auto prev_location = m_cursor_location;
m_cursor_location.move_by(dx, dy);
m_cursor_location.constrain(rect());
unsigned prev_buttons = m_mouse_button_state;
m_mouse_button_state = buttons;
unsigned changed_buttons = prev_buttons ^ buttons;
auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
if (!(changed_buttons & (unsigned)button))
return;
auto message = make<WSMouseEvent>(buttons & (unsigned)button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, button, m_modifiers);
CEventLoop::current().post_event(WSWindowManager::the(), move(message));
};
post_mousedown_or_mouseup_if_needed(MouseButton::Left);
post_mousedown_or_mouseup_if_needed(MouseButton::Right);
post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
if (m_cursor_location != prev_location) {
auto message = make<WSMouseEvent>(WSEvent::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
CEventLoop::current().post_event(WSWindowManager::the(), move(message));
}
if (dz) {
auto message = make<WSMouseEvent>(WSEvent::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, dz);
CEventLoop::current().post_event(WSWindowManager::the(), move(message));
}
if (m_cursor_location != prev_location)
WSCompositor::the().invalidate_cursor();
}
void WSScreen::on_receive_keyboard_data(KeyEvent kernel_event)
{
m_modifiers = kernel_event.modifiers();
auto message = make<WSKeyEvent>(kernel_event.is_press() ? WSEvent::KeyDown : WSEvent::KeyUp, kernel_event.key, kernel_event.character, kernel_event.modifiers());
CEventLoop::current().post_event(WSWindowManager::the(), move(message));
}