
It's now possible to add a GMenu as a submenu of another GMenu. Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^) The WindowServer now keeps track of a stack of open menus rather than just one "current menu". This code needs a bit more work, but the basic functionality is now here!
50 lines
1 KiB
C++
50 lines
1 KiB
C++
#include "WSMenuItem.h"
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#include "WSClientConnection.h"
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#include "WSMenu.h"
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#include <LibDraw/GraphicsBitmap.h>
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WSMenuItem::WSMenuItem(WSMenu& menu, unsigned identifier, const String& text, const String& shortcut_text, bool enabled, bool checkable, bool checked, const GraphicsBitmap* icon)
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: m_menu(menu)
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, m_type(Text)
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, m_enabled(enabled)
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, m_checkable(checkable)
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, m_checked(checked)
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, m_identifier(identifier)
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, m_text(text)
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, m_shortcut_text(shortcut_text)
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, m_icon(icon)
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{
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}
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WSMenuItem::WSMenuItem(WSMenu& menu, Type type)
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: m_menu(menu)
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, m_type(type)
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{
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}
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WSMenuItem::~WSMenuItem()
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{
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}
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void WSMenuItem::set_enabled(bool enabled)
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{
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if (m_enabled == enabled)
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return;
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m_enabled = enabled;
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m_menu.redraw();
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}
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void WSMenuItem::set_checked(bool checked)
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{
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if (m_checked == checked)
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return;
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m_checked = checked;
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m_menu.redraw();
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}
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WSMenu* WSMenuItem::submenu()
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{
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ASSERT(is_submenu());
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ASSERT(m_menu.client());
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return m_menu.client()->find_menu_by_id(m_submenu_id);
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}
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