ladybird/Servers/WindowServer/WSMenuItem.cpp
Andreas Kling 63e6b09816 WindowServer+LibGUI: Add support for nested menus
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)

The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
2019-08-29 06:36:29 +02:00

50 lines
1 KiB
C++

#include "WSMenuItem.h"
#include "WSClientConnection.h"
#include "WSMenu.h"
#include <LibDraw/GraphicsBitmap.h>
WSMenuItem::WSMenuItem(WSMenu& menu, unsigned identifier, const String& text, const String& shortcut_text, bool enabled, bool checkable, bool checked, const GraphicsBitmap* icon)
: m_menu(menu)
, m_type(Text)
, m_enabled(enabled)
, m_checkable(checkable)
, m_checked(checked)
, m_identifier(identifier)
, m_text(text)
, m_shortcut_text(shortcut_text)
, m_icon(icon)
{
}
WSMenuItem::WSMenuItem(WSMenu& menu, Type type)
: m_menu(menu)
, m_type(type)
{
}
WSMenuItem::~WSMenuItem()
{
}
void WSMenuItem::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
m_menu.redraw();
}
void WSMenuItem::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
m_menu.redraw();
}
WSMenu* WSMenuItem::submenu()
{
ASSERT(is_submenu());
ASSERT(m_menu.client());
return m_menu.client()->find_menu_by_id(m_submenu_id);
}