
This object represents the global object for a shadow realm. The IDL generator will need to be adjusted to the '[Global]' extended attribute and no '[Exposed]' field (the change in the test is not correct, as I understand it), but this should be enough to get us started on shadow realms.
38 lines
1,020 B
C++
38 lines
1,020 B
C++
/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/ShadowRealmGlobalScopePrototype.h>
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#include <LibWeb/HTML/ShadowRealmGlobalScope.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(ShadowRealmGlobalScope);
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ShadowRealmGlobalScope::ShadowRealmGlobalScope(JS::Realm& realm)
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: DOM::EventTarget(realm)
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{
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}
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ShadowRealmGlobalScope::~ShadowRealmGlobalScope() = default;
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JS::NonnullGCPtr<ShadowRealmGlobalScope> ShadowRealmGlobalScope::create(JS::Realm& realm)
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{
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return realm.heap().allocate<ShadowRealmGlobalScope>(realm, realm);
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}
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void ShadowRealmGlobalScope::initialize(JS::Realm&)
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{
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// FIXME: This does not work as we do not have any intrinsics in the [HostDefined] of a shadow realm. Figure out how this _should_ work.
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// Base::initialize(realm);
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// WEB_SET_PROTOTYPE_FOR_INTERFACE(ShadowRealmGlobalScope);
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}
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void ShadowRealmGlobalScope::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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}
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}
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