ladybird/Userland/Libraries/LibJS/Bytecode/Interpreter.cpp
Andreas Kling 6ae9346cd3 LibJS: Add basic support for while loops in the bytecode engine
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.

Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.

The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
2021-06-07 18:11:59 +02:00

52 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Bytecode/Block.h>
#include <LibJS/Bytecode/Instruction.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS::Bytecode {
Interpreter::Interpreter(GlobalObject& global_object)
: m_vm(global_object.vm())
, m_global_object(global_object)
{
}
Interpreter::~Interpreter()
{
}
void Interpreter::run(Bytecode::Block const& block)
{
dbgln("Bytecode::Interpreter will run block {:p}", &block);
m_registers.resize(block.register_count());
size_t pc = 0;
while (pc < block.instructions().size()) {
auto& instruction = block.instructions()[pc];
instruction.execute(*this);
if (m_pending_jump.has_value()) {
pc = m_pending_jump.release_value();
continue;
}
++pc;
}
dbgln("Bytecode::Interpreter did run block {:p}", &block);
for (size_t i = 0; i < m_registers.size(); ++i) {
String value_string;
if (m_registers[i].is_empty())
value_string = "(empty)";
else
value_string = m_registers[i].to_string_without_side_effects();
dbgln("[{:3}] {}", i, value_string);
}
}
}