ladybird/Userland/Libraries/LibJS/Runtime/Set.cpp
Linus Groh b84f8fb55b LibJS: Make intrinsics getters return NonnullGCPtr
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.

This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
2023-04-13 14:29:42 +02:00

46 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Set.h>
namespace JS {
NonnullGCPtr<Set> Set::create(Realm& realm)
{
return realm.heap().allocate<Set>(realm, realm.intrinsics().set_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
Set::Set(Object& prototype)
: Object(ConstructWithPrototypeTag::Tag, prototype)
{
}
ThrowCompletionOr<void> Set::initialize(Realm& realm)
{
m_values = Map::create(realm);
return {};
}
NonnullGCPtr<Set> Set::copy() const
{
auto& vm = this->vm();
auto& realm = *vm.current_realm();
// FIXME: This is very inefficient, but there's no better way to do this at the moment, as the underlying Map
// implementation of m_values uses a non-copyable RedBlackTree.
auto result = Set::create(realm);
for (auto const& entry : *this)
result->set_add(entry.key);
return *result;
}
void Set::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_values);
}
}