
This change moves WebAssembly related data that was previously globally accessible into the `WebAssemblyCache` object and creates one of these per global object. This ensures that WebAssembly data cannot be accessed across realms.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/ModulePrototype.h>
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#include <LibWeb/WebAssembly/Module.h>
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#include <LibWeb/WebAssembly/WebAssembly.h>
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#include <LibWeb/WebIDL/Buffers.h>
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namespace Web::WebAssembly {
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JS_DEFINE_ALLOCATOR(Module);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Module>> Module::construct_impl(JS::Realm& realm, JS::Handle<WebIDL::BufferSource>& bytes)
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{
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auto& vm = realm.vm();
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auto compiled_module = TRY(Detail::parse_module(vm, bytes->raw_object()));
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return vm.heap().allocate<Module>(realm, realm, move(compiled_module));
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}
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Module::Module(JS::Realm& realm, NonnullRefPtr<Detail::CompiledWebAssemblyModule> compiled_module)
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: Bindings::PlatformObject(realm)
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, m_compiled_module(move(compiled_module))
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{
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}
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void Module::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE_WITH_CUSTOM_NAME(Module, WebAssembly.Module);
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}
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}
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