
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
113 lines
3 KiB
C++
113 lines
3 KiB
C++
/*
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* Copyright (c) 2024, Lucas Chollet <lucas.chollet@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/Bindings/ImageBitmapPrototype.h>
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#include <LibWeb/HTML/ImageBitmap.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(ImageBitmap);
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JS::NonnullGCPtr<ImageBitmap> ImageBitmap::create(JS::Realm& realm)
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{
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return realm.heap().allocate<ImageBitmap>(realm, realm);
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}
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ImageBitmap::ImageBitmap(JS::Realm& realm)
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: Bindings::PlatformObject(realm)
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{
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}
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void ImageBitmap::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(ImageBitmap);
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}
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void ImageBitmap::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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}
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WebIDL::ExceptionOr<void> ImageBitmap::serialization_steps(HTML::SerializationRecord&, bool, HTML::SerializationMemory&)
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{
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// FIXME: Implement this
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dbgln("(STUBBED) ImageBitmap::serialization_steps(HTML::SerializationRecord&, bool, HTML::SerializationMemory&)");
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return {};
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}
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WebIDL::ExceptionOr<void> ImageBitmap::deserialization_steps(ReadonlySpan<u32> const&, size_t&, HTML::DeserializationMemory&)
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{
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// FIXME: Implement this
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dbgln("(STUBBED) ImageBitmap::deserialization_steps(ReadonlySpan<u32> const&, size_t&, HTML::DeserializationMemory&)");
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return {};
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}
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WebIDL::ExceptionOr<void> ImageBitmap::transfer_steps(HTML::TransferDataHolder&)
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{
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// FIXME: Implement this
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dbgln("(STUBBED) ImageBitmap::transfer_steps(HTML::TransferDataHolder&)");
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return {};
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}
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WebIDL::ExceptionOr<void> ImageBitmap::transfer_receiving_steps(HTML::TransferDataHolder&)
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{
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// FIXME: Implement this
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dbgln("(STUBBED) ImageBitmap::transfer_receiving_steps(HTML::TransferDataHolder&)");
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return {};
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}
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HTML::TransferType ImageBitmap::primary_interface() const
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{
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// FIXME: Implement this
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dbgln("(STUBBED) ImageBitmap::primary_interface()");
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return {};
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}
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// https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#dom-imagebitmap-width
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WebIDL::UnsignedLong ImageBitmap::width() const
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{
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// 1. If this's [[Detached]] internal slot's value is true, then return 0.
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if (is_detached())
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return 0;
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// 2. Return this's width, in CSS pixels.
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return m_width;
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}
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// https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#dom-imagebitmap-height
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WebIDL::UnsignedLong ImageBitmap::height() const
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{
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// 1. If this's [[Detached]] internal slot's value is true, then return 0.
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if (is_detached())
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return 0;
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// 2. Return this's height, in CSS pixels.
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return m_height;
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}
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// https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#dom-imagebitmap-close
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void ImageBitmap::close()
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{
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// 1. Set this's [[Detached]] internal slot value to true.
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set_detached(true);
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// 2. Unset this's bitmap data.
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m_bitmap = nullptr;
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}
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void ImageBitmap::set_bitmap(RefPtr<Gfx::Bitmap> bitmap)
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{
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m_bitmap = move(bitmap);
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m_width = m_bitmap->width();
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m_height = m_bitmap->height();
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}
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Gfx::Bitmap* ImageBitmap::bitmap() const
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{
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return m_bitmap.ptr();
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}
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}
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