ladybird/Userland/Libraries/LibWeb/Painting/PaintingCommandExecutorCPU.cpp
Aliaksandr Kalenik ee28ba0c93 LibWeb: Use glyph run to store text paint command in RecordingPainter
Representing a text run panting command as a vector of glyphs, rather
than as a string simplifies collecting of unique glyphs which is a
prerequisite for `prepare_glyphs_texture()` call.
2023-11-06 09:53:11 +01:00

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/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Filters/StackBlurFilter.h>
#include <LibGfx/StylePainter.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/FilterPainting.h>
#include <LibWeb/Painting/PaintingCommandExecutorCPU.h>
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
PaintingCommandExecutorCPU::PaintingCommandExecutorCPU(Gfx::Bitmap& bitmap)
: m_target_bitmap(bitmap)
{
stacking_contexts.append({ Gfx::Painter(bitmap), {}, 1.0f });
}
CommandResult PaintingCommandExecutorCPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
{
auto& painter = this->painter();
for (auto& glyph_or_emoji : glyph_run) {
if (glyph_or_emoji.has<Gfx::DrawGlyph>()) {
auto& glyph = glyph_or_emoji.get<Gfx::DrawGlyph>();
painter.draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
} else {
auto& emoji = glyph_or_emoji.get<Gfx::DrawEmoji>();
painter.draw_emoji(emoji.position, *emoji.emoji, *emoji.font);
}
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_text(Gfx::IntRect const& rect, String const& raw_text, Gfx::TextAlignment alignment, Color const& color, Gfx::TextElision elision, Gfx::TextWrapping wrapping, Optional<NonnullRefPtr<Gfx::Font>> const& font)
{
auto& painter = this->painter();
if (font.has_value()) {
painter.draw_text(rect, raw_text, *font, alignment, color, elision, wrapping);
} else {
painter.draw_text(rect, raw_text, alignment, color, elision, wrapping);
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
{
auto& painter = this->painter();
painter.fill_rect(rect, color);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float opacity, Gfx::Painter::ScalingMode scaling_mode)
{
auto& painter = this->painter();
painter.draw_scaled_bitmap(dst_rect, bitmap, src_rect, opacity, scaling_mode);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::set_clip_rect(Gfx::IntRect const& rect)
{
auto& painter = this->painter();
painter.clear_clip_rect();
painter.add_clip_rect(rect);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::clear_clip_rect()
{
auto& painter = this->painter();
painter.clear_clip_rect();
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::set_font(Gfx::Font const& font)
{
auto& painter = this->painter();
painter.set_font(font);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::push_stacking_context(bool semitransparent_or_has_non_identity_transform, float opacity, Gfx::FloatRect const& source_rect, Gfx::FloatRect const& transformed_destination_rect, Gfx::IntPoint const& painter_location)
{
auto& painter = this->painter();
if (semitransparent_or_has_non_identity_transform) {
auto destination_rect = transformed_destination_rect.to_rounded<int>();
// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
// then scale it. This snippet now copies the background at the destination, then scales it down/up
// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
// We need to copy the background at the destination because a bunch of our rendering effects now rely on
// being able to sample the painter (see border radii, shadows, filters, etc).
Gfx::FloatPoint destination_clipped_fixup {};
auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
Gfx::IntRect actual_destination_rect;
auto bitmap = TRY(painter.get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
destination_rect = actual_destination_rect;
if (source_rect.size() != transformed_destination_rect.size()) {
auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
bitmap = TRY(bitmap->scaled(sx, sy));
destination_clipped_fixup.scale_by(sx, sy);
}
return bitmap;
};
auto bitmap_or_error = try_get_scaled_destination_bitmap();
if (bitmap_or_error.is_error()) {
// NOTE: If the creation of the bitmap fails, we need to skip all painting commands that belong to this stacking context.
// We don't interrupt the execution of painting commands because get_region_bitmap() returns an error if the requested
// region is outside of the viewport (mmap fails to allocate a zero-size region), which means we can safely proceed
// with execution of commands outside of this stacking context.
// FIXME: Change the get_region_bitmap() API to return ErrorOr<Optional<Bitmap>> and exit the execution of commands here
// if we run out of memory.
return CommandResult::SkipStackingContext;
}
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(painter_location + destination_clipped_fixup.to_type<int>());
stacking_contexts.append(StackingContext {
.painter = stacking_context_painter,
.destination = destination_rect,
.opacity = opacity,
});
} else {
painter.save();
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::pop_stacking_context(bool semitransparent_or_has_non_identity_transform, Gfx::Painter::ScalingMode scaling_mode)
{
if (semitransparent_or_has_non_identity_transform) {
auto stacking_context = stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
auto destination_rect = stacking_context.destination;
if (destination_rect.size() == bitmap->size()) {
painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), stacking_context.opacity);
} else {
painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), stacking_context.opacity, scaling_mode);
}
} else {
painter().restore();
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::push_stacking_context_with_mask(Gfx::IntRect const& paint_rect)
{
auto bitmap_or_error = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, paint_rect.size());
if (bitmap_or_error.is_error())
return CommandResult::Continue;
auto bitmap = bitmap_or_error.release_value();
Gfx::Painter stacking_context_painter(bitmap);
stacking_context_painter.translate(-paint_rect.location());
stacking_contexts.append(StackingContext {
.painter = stacking_context_painter,
.destination = {},
.opacity = 1,
});
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::pop_stacking_context_with_mask(Gfx::IntRect const& paint_rect, RefPtr<Gfx::Bitmap> const& mask_bitmap, Gfx::Bitmap::MaskKind mask_kind, float opacity)
{
auto stacking_context = stacking_contexts.take_last();
auto bitmap = stacking_context.painter.target();
if (mask_bitmap)
bitmap->apply_mask(*mask_bitmap, mask_kind);
painter().blit(paint_rect.location(), *bitmap, bitmap->rect(), opacity);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_linear_gradient(Gfx::IntRect const& gradient_rect, Web::Painting::LinearGradientData const& linear_gradient_data)
{
auto const& data = linear_gradient_data;
painter().fill_rect_with_linear_gradient(
gradient_rect, data.color_stops.list,
data.gradient_angle, data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
{
auto& painter = this->painter();
Web::Painting::paint_outer_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const& outer_box_shadow_params)
{
auto& painter = this->painter();
Web::Painting::paint_inner_box_shadow(painter, outer_box_shadow_params);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, String const& text, Gfx::Font const& font, Color const& color, int fragment_baseline, Gfx::IntPoint const& draw_location)
{
// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bounding_rect.size());
if (maybe_shadow_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", shadow_bounding_rect.size(), maybe_shadow_bitmap.error());
return CommandResult::Continue;
}
auto shadow_bitmap = maybe_shadow_bitmap.release_value();
Gfx::Painter shadow_painter { *shadow_bitmap };
// FIXME: "Spread" the shadow somehow.
Gfx::IntPoint baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
shadow_painter.draw_text_run(baseline_start, Utf8View(text), font, color);
// Blur
Gfx::StackBlurFilter filter(*shadow_bitmap);
filter.process_rgba(blur_radius, color);
painter().blit(draw_location, *shadow_bitmap, shadow_bounding_rect);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const& aa_translation)
{
Gfx::AntiAliasingPainter aa_painter(painter());
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_rect_with_rounded_corners(
rect,
color,
top_left_radius,
top_right_radius,
bottom_right_radius,
bottom_left_radius);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::fill_path_using_color(Gfx::Path const& path, Color const& color, Gfx::Painter::WindingRule winding_rule, Optional<Gfx::FloatPoint> const& aa_translation)
{
Gfx::AntiAliasingPainter aa_painter(painter());
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, color, winding_rule);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::fill_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, Gfx::Painter::WindingRule winding_rule, float opacity, Optional<Gfx::FloatPoint> const& aa_translation)
{
Gfx::AntiAliasingPainter aa_painter(painter());
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.fill_path(path, paint_style, opacity, winding_rule);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::stroke_path_using_color(Gfx::Path const& path, Color const& color, float thickness, Optional<Gfx::FloatPoint> const& aa_translation)
{
Gfx::AntiAliasingPainter aa_painter(painter());
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, color, thickness);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::stroke_path_using_paint_style(Gfx::Path const& path, Gfx::PaintStyle const& paint_style, float thickness, float opacity, Optional<Gfx::FloatPoint> const& aa_translation)
{
Gfx::AntiAliasingPainter aa_painter(painter());
if (aa_translation.has_value())
aa_painter.translate(*aa_translation);
aa_painter.stroke_path(path, paint_style, thickness, opacity);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_ellipse(Gfx::IntRect const& rect, Color const& color, int thickness)
{
Gfx::AntiAliasingPainter aa_painter(painter());
aa_painter.draw_ellipse(rect, color, thickness);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode blend_mode)
{
Gfx::AntiAliasingPainter aa_painter(painter());
aa_painter.fill_ellipse(rect, color, blend_mode);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_line(Color const& color, Gfx::IntPoint const& from, Gfx::IntPoint const& to, int thickness, Gfx::Painter::LineStyle style, Color const& alternate_color)
{
if (style == Gfx::Painter::LineStyle::Dotted) {
Gfx::AntiAliasingPainter aa_painter(painter());
aa_painter.draw_line(from, to, color, thickness, style, alternate_color);
} else {
painter().draw_line(from, to, color, thickness, style, alternate_color);
}
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_signed_distance_field(Gfx::IntRect const& rect, Color const& color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
{
painter().draw_signed_distance_field(rect, color, sdf, smoothing);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_progressbar(Gfx::IntRect const& frame_rect, Gfx::IntRect const& progress_rect, Palette const& palette, int min, int max, int value, StringView const& text)
{
auto& painter = this->painter();
Gfx::StylePainter::paint_progressbar(painter, progress_rect, palette, min, max, value, text);
Gfx::StylePainter::paint_frame(painter, frame_rect, palette, Gfx::FrameStyle::RaisedBox);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_frame(Gfx::IntRect const& rect, Palette const& palette, Gfx::FrameStyle style)
{
Gfx::StylePainter::paint_frame(painter(), rect, palette, style);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::apply_backdrop_filter(Gfx::IntRect const& backdrop_region, Web::CSS::ResolvedBackdropFilter const& backdrop_filter)
{
auto& painter = this->painter();
// This performs the backdrop filter operation: https://drafts.fxtf.org/filter-effects-2/#backdrop-filter-operation
// Note: The region bitmap can be smaller than the backdrop_region if it's at the edge of canvas.
// Note: This is in DevicePixels, but we use an IntRect because `get_region_bitmap()` below writes to it.
// FIXME: Go through the steps to find the "Backdrop Root Image"
// https://drafts.fxtf.org/filter-effects-2/#BackdropRoot
// 1. Copy the Backdrop Root Image into a temporary buffer, such as a raster image. Call this buffer T.
Gfx::IntRect actual_region {};
auto maybe_backdrop_bitmap = painter.get_region_bitmap(backdrop_region, Gfx::BitmapFormat::BGRA8888, actual_region);
if (actual_region.is_empty())
return CommandResult::Continue;
if (maybe_backdrop_bitmap.is_error()) {
dbgln("Failed get region bitmap for backdrop-filter");
return CommandResult::Continue;
}
auto backdrop_bitmap = maybe_backdrop_bitmap.release_value();
// 2. Apply the backdrop-filters filter operations to the entire contents of T'.
apply_filter_list(*backdrop_bitmap, backdrop_filter.filters);
// FIXME: 3. If element B has any transforms (between B and the Backdrop Root), apply the inverse of those transforms to the contents of T.
// 4. Apply a clip to the contents of T, using the border box of element B, including border-radius if specified. Note that the children of B are not considered for the sizing or location of this clip.
// FIXME: 5. Draw all of element B, including its background, border, and any children elements, into T.
// FXIME: 6. If element B has any transforms, effects, or clips, apply those to T.
// 7. Composite the contents of T into element Bs parent, using source-over compositing.
painter.blit(actual_region.location(), *backdrop_bitmap, backdrop_bitmap->rect());
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_rect(Gfx::IntRect const& rect, Color const& color, bool rough)
{
painter().draw_rect(rect, color, rough);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_radial_gradient(Gfx::IntRect const& rect, Web::Painting::RadialGradientData const& radial_gradient_data, Gfx::IntPoint const& center, Gfx::IntSize const& size)
{
painter().fill_rect_with_radial_gradient(rect, radial_gradient_data.color_stops.list, center, size, radial_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::paint_conic_gradient(Gfx::IntRect const& rect, Web::Painting::ConicGradientData const& conic_gradient_data, Gfx::IntPoint const& position)
{
painter().fill_rect_with_conic_gradient(rect, conic_gradient_data.color_stops.list, position, conic_gradient_data.start_angle, conic_gradient_data.color_stops.repeat_length);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::draw_triangle_wave(Gfx::IntPoint const& p1, Gfx::IntPoint const& p2, Color const& color, int amplitude, int thickness)
{
painter().draw_triangle_wave(p1, p2, color, amplitude, thickness);
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::sample_under_corners(BorderRadiusCornerClipper& corner_clipper)
{
corner_clipper.sample_under_corners(painter());
return CommandResult::Continue;
}
CommandResult PaintingCommandExecutorCPU::blit_corner_clipping(BorderRadiusCornerClipper& corner_clipper)
{
corner_clipper.blit_corner_clipping(painter());
return CommandResult::Continue;
}
bool PaintingCommandExecutorCPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
return !painter().clip_rect().intersects(rect.translated(painter().translation()));
}
}