
This patch replaces the old variable lookup logic with a new one based on lexical environments. This brings us closer to the way JavaScript is actually specced, and also gives us some basic support for closures. The interpreter's call stack frames now have a pointer to the lexical environment for that frame. Each lexical environment can have a chain of parent environments. Before calling a Function, we first ask it to create_environment(). This gives us a new LexicalEnvironment for that function, which has the function's lexical parent's environment as its parent. This allows inner functions to access variables in their outer function: function foo() { <-- LexicalEnvironment A var x = 1; function() { <-- LexicalEnvironment B (parent: A) console.log(x); } } If we return the result of a function expression from a function, that new function object will keep a reference to its parent environment, which is how we get closures. :^) I'm pretty sure I didn't get everything right here, but it's a pretty good start. This is quite a bit slower than before, but also correcter!
192 lines
5.8 KiB
C++
192 lines
5.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/LexicalEnvironment.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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enum class ScopeType {
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None,
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Function,
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Block,
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Try,
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Breakable,
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Continuable,
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};
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struct ScopeFrame {
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ScopeType type;
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NonnullRefPtr<ScopeNode> scope_node;
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bool pushed_environment { false };
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};
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struct CallFrame {
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FlyString function_name;
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Value this_value;
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Vector<Value> arguments;
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LexicalEnvironment* environment { nullptr };
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};
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struct Argument {
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FlyString name;
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Value value;
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};
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typedef Vector<Argument, 8> ArgumentVector;
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class Interpreter {
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public:
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template<typename GlobalObjectType, typename... Args>
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static NonnullOwnPtr<Interpreter> create(Args&&... args)
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{
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auto interpreter = adopt_own(*new Interpreter);
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interpreter->m_global_object = interpreter->heap().allocate<GlobalObjectType>(forward<Args>(args)...);
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return interpreter;
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}
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~Interpreter();
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Value run(const Statement&, ArgumentVector = {}, ScopeType = ScopeType::Block);
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GlobalObject& global_object();
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const GlobalObject& global_object() const;
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Heap& heap() { return m_heap; }
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void unwind(ScopeType type) { m_unwind_until = type; }
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void stop_unwind() { m_unwind_until = ScopeType::None; }
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bool should_unwind_until(ScopeType type) const { return m_unwind_until == type; }
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bool should_unwind() const { return m_unwind_until != ScopeType::None; }
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Optional<Value> get_variable(const FlyString& name);
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void set_variable(const FlyString& name, Value, bool first_assignment = false);
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void gather_roots(Badge<Heap>, HashTable<Cell*>&);
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void enter_scope(const ScopeNode&, ArgumentVector, ScopeType);
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void exit_scope(const ScopeNode&);
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Value call(Function*, Value this_value = {}, const Vector<Value>& arguments = {});
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CallFrame& push_call_frame()
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{
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m_call_stack.append({ {}, js_undefined(), {}, nullptr });
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return m_call_stack.last();
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}
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void pop_call_frame() { m_call_stack.take_last(); }
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const CallFrame& call_frame() { return m_call_stack.last(); }
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const Vector<CallFrame>& call_stack() { return m_call_stack; }
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void push_environment(LexicalEnvironment*);
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void pop_environment();
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const LexicalEnvironment* current_environment() const { return m_call_stack.last().environment; }
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LexicalEnvironment* current_environment() { return m_call_stack.last().environment; }
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size_t argument_count() const
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{
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if (m_call_stack.is_empty())
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return 0;
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return m_call_stack.last().arguments.size();
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}
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Value argument(size_t index) const
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{
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if (m_call_stack.is_empty())
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return {};
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auto& arguments = m_call_stack.last().arguments;
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return index < arguments.size() ? arguments[index] : js_undefined();
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}
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Value this_value() const
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{
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if (m_call_stack.is_empty())
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return m_global_object;
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return m_call_stack.last().this_value;
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}
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Shape* empty_object_shape() { return m_empty_object_shape; }
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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Exception* exception()
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{
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return m_exception;
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}
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void clear_exception() { m_exception = nullptr; }
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template<typename T, typename... Args>
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Value throw_exception(Args&&... args)
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{
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return throw_exception(heap().allocate<T>(forward<Args>(args)...));
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}
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Value throw_exception(Exception*);
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Value throw_exception(Value value)
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{
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return throw_exception(heap().allocate<Exception>(value));
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}
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Value last_value() const { return m_last_value; }
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private:
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Interpreter();
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Heap m_heap;
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Value m_last_value;
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Vector<ScopeFrame> m_scope_stack;
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Vector<CallFrame> m_call_stack;
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Shape* m_empty_object_shape { nullptr };
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
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Object* m_##snake_name##_prototype { nullptr };
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JS_ENUMERATE_BUILTIN_TYPES
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#undef __JS_ENUMERATE
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Object* m_global_object { nullptr };
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Exception* m_exception { nullptr };
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ScopeType m_unwind_until { ScopeType::None };
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};
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}
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