ladybird/Userland/Libraries/LibWeb/WebAssembly/WebAssemblyTableConstructor.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace Web::Bindings {
class WebAssemblyTableConstructor : public JS::NativeFunction {
JS_OBJECT(WebAssemblyTableConstructor, JS::NativeFunction);
public:
explicit WebAssemblyTableConstructor(JS::Realm&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~WebAssemblyTableConstructor() override;
virtual JS::ThrowCompletionOr<JS::Value> call() override;
virtual JS::ThrowCompletionOr<JS::Object*> construct(JS::FunctionObject& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
};
}