
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
31 lines
824 B
C++
31 lines
824 B
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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#include <LibWasm/AbstractMachine/AbstractMachine.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/WebAssembly/WebAssemblyInstanceObjectPrototype.h>
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#include <LibWeb/WebAssembly/WebAssemblyObject.h>
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namespace Web::Bindings {
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class WebAssemblyModuleObject final : public JS::Object {
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JS_OBJECT(WebAssemblyModuleObject, Object);
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public:
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explicit WebAssemblyModuleObject(JS::Realm&, size_t index);
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virtual ~WebAssemblyModuleObject() override = default;
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size_t index() const { return m_index; }
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Wasm::Module const& module() const { return WebAssemblyObject::s_compiled_modules.at(m_index).module; }
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private:
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size_t m_index { 0 };
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};
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}
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