
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
28 lines
750 B
C++
28 lines
750 B
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace Web::Bindings {
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class WebAssemblyModuleConstructor : public JS::NativeFunction {
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JS_OBJECT(WebAssemblyModuleConstructor, JS::NativeFunction);
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public:
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explicit WebAssemblyModuleConstructor(JS::Realm&);
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virtual void initialize(JS::GlobalObject&) override;
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virtual ~WebAssemblyModuleConstructor() override;
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virtual JS::ThrowCompletionOr<JS::Value> call() override;
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virtual JS::ThrowCompletionOr<JS::Object*> construct(JS::FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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};
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}
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