
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/WebAssembly/WebAssemblyMemoryConstructor.h>
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#include <LibWeb/WebAssembly/WebAssemblyMemoryPrototype.h>
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#include <LibWeb/WebAssembly/WebAssemblyObject.h>
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namespace Web::Bindings {
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WebAssemblyMemoryConstructor::WebAssemblyMemoryConstructor(JS::Realm& realm)
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: NativeFunction(*realm.global_object().function_prototype())
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{
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}
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WebAssemblyMemoryConstructor::~WebAssemblyMemoryConstructor() = default;
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JS::ThrowCompletionOr<JS::Value> WebAssemblyMemoryConstructor::call()
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{
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return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::ConstructorWithoutNew, "WebAssembly.Memory");
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}
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JS::ThrowCompletionOr<JS::Object*> WebAssemblyMemoryConstructor::construct(FunctionObject&)
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{
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auto& vm = this->vm();
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auto& global_object = this->global_object();
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auto& realm = *global_object.associated_realm();
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auto descriptor = TRY(vm.argument(0).to_object(global_object));
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auto initial_value = TRY(descriptor->get("initial"));
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auto maximum_value = TRY(descriptor->get("maximum"));
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if (!initial_value.is_number())
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return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "Number");
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u32 initial = TRY(initial_value.to_u32(global_object));
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Optional<u32> maximum;
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if (!maximum_value.is_undefined())
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maximum = TRY(maximum_value.to_u32(global_object));
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auto address = WebAssemblyObject::s_abstract_machine.store().allocate(Wasm::MemoryType { Wasm::Limits { initial, maximum } });
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if (!address.has_value())
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return vm.throw_completion<JS::TypeError>(global_object, "Wasm Memory allocation failed");
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if (!WebAssemblyObject::s_abstract_machine.store().get(*address)->grow(initial))
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return vm.throw_completion<JS::TypeError>(global_object, String::formatted("Wasm Memory grow failed: {}", initial));
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return vm.heap().allocate<WebAssemblyMemoryObject>(global_object, realm, *address);
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}
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void WebAssemblyMemoryConstructor::initialize(JS::GlobalObject& global_object)
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{
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auto& vm = this->vm();
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auto& window = static_cast<WindowObject&>(global_object);
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NativeFunction::initialize(global_object);
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define_direct_property(vm.names.prototype, &window.ensure_web_prototype<WebAssemblyMemoryPrototype>("WebAssemblyMemoryPrototype"), 0);
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define_direct_property(vm.names.length, JS::Value(1), JS::Attribute::Configurable);
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}
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}
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