ladybird/Userland/Libraries/LibWeb/WebAssembly/WebAssemblyMemoryConstructor.cpp
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

67 lines
2.5 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/WebAssembly/WebAssemblyMemoryConstructor.h>
#include <LibWeb/WebAssembly/WebAssemblyMemoryPrototype.h>
#include <LibWeb/WebAssembly/WebAssemblyObject.h>
namespace Web::Bindings {
WebAssemblyMemoryConstructor::WebAssemblyMemoryConstructor(JS::Realm& realm)
: NativeFunction(*realm.global_object().function_prototype())
{
}
WebAssemblyMemoryConstructor::~WebAssemblyMemoryConstructor() = default;
JS::ThrowCompletionOr<JS::Value> WebAssemblyMemoryConstructor::call()
{
return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::ConstructorWithoutNew, "WebAssembly.Memory");
}
JS::ThrowCompletionOr<JS::Object*> WebAssemblyMemoryConstructor::construct(FunctionObject&)
{
auto& vm = this->vm();
auto& global_object = this->global_object();
auto& realm = *global_object.associated_realm();
auto descriptor = TRY(vm.argument(0).to_object(global_object));
auto initial_value = TRY(descriptor->get("initial"));
auto maximum_value = TRY(descriptor->get("maximum"));
if (!initial_value.is_number())
return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "Number");
u32 initial = TRY(initial_value.to_u32(global_object));
Optional<u32> maximum;
if (!maximum_value.is_undefined())
maximum = TRY(maximum_value.to_u32(global_object));
auto address = WebAssemblyObject::s_abstract_machine.store().allocate(Wasm::MemoryType { Wasm::Limits { initial, maximum } });
if (!address.has_value())
return vm.throw_completion<JS::TypeError>(global_object, "Wasm Memory allocation failed");
if (!WebAssemblyObject::s_abstract_machine.store().get(*address)->grow(initial))
return vm.throw_completion<JS::TypeError>(global_object, String::formatted("Wasm Memory grow failed: {}", initial));
return vm.heap().allocate<WebAssemblyMemoryObject>(global_object, realm, *address);
}
void WebAssemblyMemoryConstructor::initialize(JS::GlobalObject& global_object)
{
auto& vm = this->vm();
auto& window = static_cast<WindowObject&>(global_object);
NativeFunction::initialize(global_object);
define_direct_property(vm.names.prototype, &window.ensure_web_prototype<WebAssemblyMemoryPrototype>("WebAssemblyMemoryPrototype"), 0);
define_direct_property(vm.names.length, JS::Value(1), JS::Attribute::Configurable);
}
}