ladybird/Userland/Libraries/LibWeb/WebAssembly/WebAssemblyInstanceObject.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/VM.h>
#include <LibWasm/AbstractMachine/AbstractMachine.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebAssembly/WebAssemblyObject.h>
namespace Web::Bindings {
class WebAssemblyInstanceObject final : public JS::Object {
JS_OBJECT(WebAssemblyInstanceObject, Object);
public:
explicit WebAssemblyInstanceObject(JS::Realm&, size_t index);
virtual void initialize(JS::GlobalObject&) override;
virtual ~WebAssemblyInstanceObject() override = default;
size_t index() const { return m_index; }
Wasm::ModuleInstance& instance() const { return WebAssemblyObject::s_instantiated_modules.at(m_index); }
auto& cache() { return WebAssemblyObject::s_module_caches.at(m_index); }
void visit_edges(Visitor&) override;
friend class WebAssemblyInstancePrototype;
private:
size_t m_index { 0 };
Object* m_exports_object { nullptr };
};
}