ladybird/Userland/Libraries/LibJS/Runtime/ModuleNamespaceObject.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

42 lines
1.8 KiB
C++

/*
* Copyright (c) 2022, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Module.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class ModuleNamespaceObject final : public Object {
JS_OBJECT(ModuleNamespaceObject, Object);
public:
ModuleNamespaceObject(Realm&, Module* module, Vector<FlyString> exports);
// 10.4.6 Module Namespace Exotic Objects, https://tc39.es/ecma262/#sec-module-namespace-exotic-objects
virtual ThrowCompletionOr<Object*> internal_get_prototype_of() const override;
virtual ThrowCompletionOr<bool> internal_set_prototype_of(Object* prototype) override;
virtual ThrowCompletionOr<bool> internal_is_extensible() const override;
virtual ThrowCompletionOr<bool> internal_prevent_extensions() override;
virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override;
virtual ThrowCompletionOr<bool> internal_has_property(PropertyKey const&) const override;
virtual ThrowCompletionOr<Value> internal_get(PropertyKey const&, Value receiver) const override;
virtual ThrowCompletionOr<bool> internal_set(PropertyKey const&, Value value, Value receiver) override;
virtual ThrowCompletionOr<bool> internal_delete(PropertyKey const&) override;
virtual ThrowCompletionOr<MarkedVector<Value>> internal_own_property_keys() const override;
virtual void initialize(GlobalObject& object) override;
private:
// FIXME: UHHH how do we want to store this to avoid cycles but be safe??
Module* m_module; // [[Module]]
Vector<FlyString> m_exports; // [[Exports]]
};
}