
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
29 lines
799 B
C++
29 lines
799 B
C++
/*
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* Copyright (c) 2021, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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// 27.3.1 %GeneratorFunction%, https://tc39.es/ecma262/#sec-generatorfunction-constructor
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class GeneratorFunctionConstructor final : public NativeFunction {
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JS_OBJECT(GeneratorFunctionConstructor, NativeFunction);
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public:
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explicit GeneratorFunctionConstructor(Realm&);
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virtual void initialize(GlobalObject&) override;
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virtual ~GeneratorFunctionConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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private:
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bool has_constructor() const override { return true; }
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};
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}
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