
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/*
|
|
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
|
|
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/Optional.h>
|
|
#include <AK/StringView.h>
|
|
#include <LibJS/Runtime/Object.h>
|
|
#include <LibJS/Runtime/PrivateEnvironment.h>
|
|
#include <LibJS/Runtime/PropertyKey.h>
|
|
|
|
namespace JS {
|
|
|
|
class FunctionObject : public Object {
|
|
JS_OBJECT(Function, Object);
|
|
|
|
public:
|
|
virtual ~FunctionObject() = default;
|
|
virtual void initialize(GlobalObject&) override { }
|
|
|
|
// Table 7: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects
|
|
|
|
virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) = 0;
|
|
virtual ThrowCompletionOr<Object*> internal_construct([[maybe_unused]] MarkedVector<Value> arguments_list, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); }
|
|
|
|
virtual FlyString const& name() const = 0;
|
|
|
|
void set_function_name(Variant<PropertyKey, PrivateName> const& name_arg, Optional<StringView> const& prefix = {});
|
|
void set_function_length(double length);
|
|
|
|
virtual bool is_strict_mode() const { return false; }
|
|
|
|
virtual bool has_constructor() const { return false; }
|
|
|
|
// [[Realm]]
|
|
virtual Realm* realm() const { return nullptr; }
|
|
|
|
protected:
|
|
explicit FunctionObject(Realm&, Object* prototype);
|
|
explicit FunctionObject(Object& prototype);
|
|
|
|
private:
|
|
virtual bool is_function() const override { return true; }
|
|
};
|
|
|
|
}
|