ladybird/Userland/Libraries/LibJS/Runtime/ConsoleObject.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

40 lines
1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Object.h>
namespace JS {
class ConsoleObject final : public Object {
JS_OBJECT(ConsoleObject, Object);
public:
explicit ConsoleObject(Realm&);
virtual void initialize(GlobalObject&) override;
virtual ~ConsoleObject() override = default;
private:
JS_DECLARE_NATIVE_FUNCTION(log);
JS_DECLARE_NATIVE_FUNCTION(debug);
JS_DECLARE_NATIVE_FUNCTION(info);
JS_DECLARE_NATIVE_FUNCTION(warn);
JS_DECLARE_NATIVE_FUNCTION(error);
JS_DECLARE_NATIVE_FUNCTION(trace);
JS_DECLARE_NATIVE_FUNCTION(count);
JS_DECLARE_NATIVE_FUNCTION(count_reset);
JS_DECLARE_NATIVE_FUNCTION(clear);
JS_DECLARE_NATIVE_FUNCTION(assert_);
JS_DECLARE_NATIVE_FUNCTION(group);
JS_DECLARE_NATIVE_FUNCTION(group_collapsed);
JS_DECLARE_NATIVE_FUNCTION(group_end);
JS_DECLARE_NATIVE_FUNCTION(time);
JS_DECLARE_NATIVE_FUNCTION(time_log);
JS_DECLARE_NATIVE_FUNCTION(time_end);
};
}