ladybird/Userland/Libraries/LibJS/Runtime/AtomicsObject.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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/*
* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Object.h>
namespace JS {
class AtomicsObject : public Object {
JS_OBJECT(AtomicsObject, Object);
public:
explicit AtomicsObject(Realm&);
virtual void initialize(GlobalObject&) override;
virtual ~AtomicsObject() override = default;
private:
JS_DECLARE_NATIVE_FUNCTION(add);
JS_DECLARE_NATIVE_FUNCTION(and_);
JS_DECLARE_NATIVE_FUNCTION(compare_exchange);
JS_DECLARE_NATIVE_FUNCTION(exchange);
JS_DECLARE_NATIVE_FUNCTION(is_lock_free);
JS_DECLARE_NATIVE_FUNCTION(load);
JS_DECLARE_NATIVE_FUNCTION(or_);
JS_DECLARE_NATIVE_FUNCTION(store);
JS_DECLARE_NATIVE_FUNCTION(sub);
JS_DECLARE_NATIVE_FUNCTION(xor_);
};
}