
No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, David Tuin <davidot@serenityos.org>
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* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Iterator.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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// 27.1.4.3 Properties of Async-from-Sync Iterator Instances, https://tc39.es/ecma262/#sec-properties-of-async-from-sync-iterator-instances
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class AsyncFromSyncIterator final : public Object {
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JS_OBJECT(AsyncFromSyncIterator, Object);
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public:
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static AsyncFromSyncIterator* create(GlobalObject&, Iterator sync_iterator_record);
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explicit AsyncFromSyncIterator(Realm&, Iterator sync_iterator_record);
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virtual void initialize(GlobalObject&) override;
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virtual ~AsyncFromSyncIterator() override = default;
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void visit_edges(Visitor& visitor) override;
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Iterator& sync_iterator_record() { return m_sync_iterator_record; }
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Iterator const& sync_iterator_record() const { return m_sync_iterator_record; }
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private:
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Iterator m_sync_iterator_record; // [[SyncIteratorRecord]]
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};
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}
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