ladybird/Userland/Libraries/LibJS/Runtime/ArgumentsObject.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

42 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Environment.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class ArgumentsObject final : public Object {
JS_OBJECT(ArgumentsObject, Object);
public:
ArgumentsObject(Realm&, Environment&);
virtual void initialize(GlobalObject&) override;
virtual ~ArgumentsObject() override = default;
Environment& environment() { return m_environment; }
virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override;
virtual ThrowCompletionOr<Value> internal_get(PropertyKey const&, Value receiver) const override;
virtual ThrowCompletionOr<bool> internal_set(PropertyKey const&, Value value, Value receiver) override;
virtual ThrowCompletionOr<bool> internal_delete(PropertyKey const&) override;
// [[ParameterMap]]
Object& parameter_map() { return *m_parameter_map; }
private:
virtual void visit_edges(Cell::Visitor&) override;
Environment& m_environment;
Object* m_parameter_map { nullptr };
};
}