ladybird/Userland/Libraries/LibJS/Contrib/Test262/IsHTMLDDA.cpp
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Contrib/Test262/IsHTMLDDA.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS::Test262 {
IsHTMLDDA::IsHTMLDDA(Realm& realm)
// NativeFunction without prototype is currently not possible (only due to the lack of a ctor that supports it)
: NativeFunction("IsHTMLDDA", *realm.global_object().function_prototype())
{
}
ThrowCompletionOr<Value> IsHTMLDDA::call()
{
auto& vm = this->vm();
if (vm.argument_count() == 0)
return js_null();
if (vm.argument(0).is_string() && vm.argument(0).as_string().string().is_empty())
return js_null();
// Not sure if this really matters, INTERPRETING.md simply says:
// * IsHTMLDDA - (present only in implementations that can provide it) an object that:
// a. has an [[IsHTMLDDA]] internal slot, and
// b. when called with no arguments or with the first argument "" (an empty string) returns null.
return js_undefined();
}
}