ladybird/Userland/Libraries/LibJS/Contrib/Test262/GlobalObject.cpp
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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1.1 KiB
C++

/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Format.h>
#include <LibJS/Contrib/Test262/$262Object.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Contrib/Test262/GlobalObject.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/VM.h>
namespace JS::Test262 {
void GlobalObject::initialize_global_object()
{
Base::initialize_global_object();
auto& realm = *associated_realm();
m_$262 = vm().heap().allocate<$262Object>(*this, realm);
// https://github.com/tc39/test262/blob/master/INTERPRETING.md#host-defined-functions
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function("print", print, 1, attr);
define_direct_property("$262", m_$262, attr);
}
void GlobalObject::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_$262);
}
JS_DEFINE_NATIVE_FUNCTION(GlobalObject::print)
{
auto string = TRY(vm.argument(0).to_string(global_object));
outln("{}", string);
return js_undefined();
}
}