ladybird/Userland/Libraries/LibJS/Contrib/Test262/AgentObject.cpp
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

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1.1 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Time.h>
#include <LibJS/Contrib/Test262/AgentObject.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <unistd.h>
namespace JS::Test262 {
AgentObject::AgentObject(Realm& realm)
: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
{
}
void AgentObject::initialize(JS::GlobalObject& global_object)
{
Base::initialize(global_object);
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function("monotonicNow", monotonic_now, 0, attr);
define_native_function("sleep", sleep, 1, attr);
// TODO: broadcast
// TODO: getReport
// TODO: start
}
JS_DEFINE_NATIVE_FUNCTION(AgentObject::monotonic_now)
{
auto time = Time::now_monotonic();
auto milliseconds = time.to_milliseconds();
return Value(static_cast<double>(milliseconds));
}
JS_DEFINE_NATIVE_FUNCTION(AgentObject::sleep)
{
auto milliseconds = TRY(vm.argument(0).to_i32(global_object));
::usleep(milliseconds * 1000);
return js_undefined();
}
}