228 lines
9.5 KiB
C++
228 lines
9.5 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibJS/Bytecode/PassManager.h>
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namespace JS::Bytecode::Passes {
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struct UnwindFrame {
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BasicBlock const* handler;
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BasicBlock const* finalizer;
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Vector<BasicBlock const*> finalizer_targets;
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};
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static HashTable<BasicBlock const*> seen_blocks;
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static Vector<UnwindFrame> unwind_frames;
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static BasicBlock const* next_handler_or_finalizer()
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{
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return unwind_frames.last().handler ?: unwind_frames.last().finalizer;
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}
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static void generate_cfg_for_block(BasicBlock const& current_block, PassPipelineExecutable& executable)
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{
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seen_blocks.set(¤t_block);
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auto enter_label = [&](Label const& label, BasicBlock const& entering_block) {
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executable.cfg->ensure(&entering_block).set(&label.block());
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executable.inverted_cfg->ensure(&label.block()).set(&entering_block);
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// The finalizers and handlers of an unwind context are handled separately
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if (!seen_blocks.contains(&label.block())
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&& &label.block() != unwind_frames.last().handler
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&& &label.block() != unwind_frames.last().finalizer)
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generate_cfg_for_block(label.block(), executable);
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};
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if (auto const* block = next_handler_or_finalizer())
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enter_label(Label { *block }, current_block);
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for (InstructionStreamIterator it { current_block.instruction_stream() }; !it.at_end(); ++it) {
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auto const& instruction = *it;
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if (instruction.type() == Instruction::Type::LeaveUnwindContext) {
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if (unwind_frames.last().finalizer && unwind_frames.last().finalizer != ¤t_block)
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dbgln("FIXME: Popping finalizer from the unwind context from outside the finalizer");
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unwind_frames.take_last();
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if (auto const* block = next_handler_or_finalizer())
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enter_label(Label { *block }, current_block);
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}
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if (!instruction.is_terminator())
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continue;
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using enum Instruction::Type;
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switch (instruction.type()) {
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case Jump: {
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auto true_target = *static_cast<Op::Jump const&>(instruction).true_target();
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enter_label(true_target, current_block);
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return;
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}
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#define JS_ENUMERATE_FUSABLE_BINARY_OP(PreOp, ...) \
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case Jump##PreOp:
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JS_ENUMERATE_FUSABLE_BINARY_OPS(JS_ENUMERATE_FUSABLE_BINARY_OP)
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#undef JS_ENUMERATE_FUSABLE_BINARY_OP
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case JumpIf:
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case JumpIfNot:
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case JumpNullish:
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case JumpUndefined: {
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// FIXME: It would be nice if we could avoid this copy, if we know that the unwind context stays the same in both paths
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// Or with a COW capable Vector alternative
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// Note: We might partially unwind here, so we need to make a copy of
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// the current context to assure that the falsy code path has the same one
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{
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TemporaryChange saved_context { unwind_frames, unwind_frames };
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auto true_target = *static_cast<Op::Jump const&>(instruction).true_target();
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enter_label(true_target, current_block);
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}
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auto false_target = *static_cast<Op::Jump const&>(instruction).false_target();
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enter_label(false_target, current_block);
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return;
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}
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case Yield: {
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auto continuation = static_cast<Op::Yield const&>(instruction).continuation();
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if (continuation.has_value()) {
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executable.exported_blocks->set(&continuation->block());
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enter_label(*continuation, current_block);
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} else if (auto const* finalizer = unwind_frames.last().finalizer) {
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enter_label(Label { *finalizer }, current_block);
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unwind_frames.last().finalizer_targets.append(nullptr);
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}
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return;
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}
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case Await: {
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auto const& continuation = static_cast<Op::Await const&>(instruction).continuation();
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executable.exported_blocks->set(&continuation.block());
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enter_label(continuation, current_block);
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return;
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}
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case EnterUnwindContext: {
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auto entry_point = static_cast<Op::EnterUnwindContext const&>(instruction).entry_point();
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auto handler_target = static_cast<Op::EnterUnwindContext const&>(instruction).handler();
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auto finalizer_target = static_cast<Op::EnterUnwindContext const&>(instruction).finalizer();
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// We keep the frame alive here on the stack, to save some allocation size
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UnwindFrame frame {
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.handler = handler_target.has_value() ? &handler_target->block() : nullptr,
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.finalizer = finalizer_target.has_value() ? &finalizer_target->block() : nullptr,
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.finalizer_targets = {}
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};
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unwind_frames.append(frame);
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{
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// This will enter the handler and finalizer when needed.
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TemporaryChange saved_context { unwind_frames, unwind_frames };
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enter_label(entry_point, current_block);
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}
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frame.handler = nullptr;
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if (handler_target.has_value()) {
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// We manually generate the CFG, because we previously skiped it
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TemporaryChange saved_context { unwind_frames, unwind_frames };
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generate_cfg_for_block(handler_target->block(), executable);
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}
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if (finalizer_target.has_value()) {
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// We manually generate the CFG, because we previously halted before entering it
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generate_cfg_for_block(finalizer_target->block(), executable);
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// We previously halted execution when we would enter the finalizer,
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// So we now have to visit all possible targets
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// This mainly affects the ScheduleJump instruction
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for (auto const* block : frame.finalizer_targets) {
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if (block == nullptr) {
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// This signals a `return`, which we do not handle specially, so we skip
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continue;
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}
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if (!seen_blocks.contains(block))
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generate_cfg_for_block(*block, executable);
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}
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} else {
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unwind_frames.take_last();
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VERIFY(frame.finalizer_targets.is_empty());
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}
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return;
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}
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case ContinuePendingUnwind: {
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auto resume_target = static_cast<Op::ContinuePendingUnwind const&>(instruction).resume_target();
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enter_label(resume_target, current_block);
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// Note: We already mark these possible control flow changes further up, but when we get
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// get better error awareness, being explicit here will be required
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if (auto const* handler = unwind_frames.last().handler)
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enter_label(Label { *handler }, current_block);
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else if (auto const* finalizer = unwind_frames.last().finalizer)
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enter_label(Label { *finalizer }, current_block);
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return;
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}
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case Throw:
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// Note: We technically register that we enter the handler in the prelude,
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// but lets be correct and mark it again,
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// this will be useful once we have more info on which instruction can
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// actually fail
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if (auto const* handler = unwind_frames.last().handler) {
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enter_label(Label { *handler }, current_block);
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} else if (auto const* finalizer = unwind_frames.last().finalizer) {
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enter_label(Label { *finalizer }, current_block);
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// Note: This error might bubble through the finalizer to the next handler/finalizer,
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// This is currently marked in the general path
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}
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return;
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case Return:
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if (auto const* finalizer = unwind_frames.last().finalizer) {
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enter_label(Label { *finalizer }, current_block);
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unwind_frames.last().finalizer_targets.append(nullptr);
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}
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return;
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case ScheduleJump: {
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enter_label(Label { *unwind_frames.last().finalizer }, current_block);
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unwind_frames.last().finalizer_targets.append(
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&static_cast<Op::ScheduleJump const&>(instruction).target().block());
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return;
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}
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case End:
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return;
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default:
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dbgln("Unhandled terminator instruction: `{}`", instruction.to_byte_string(executable.executable));
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VERIFY_NOT_REACHED();
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};
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}
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// We have left the block, but not through a designated terminator,
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// so before we return, we need to check if we still need to go through a finalizer
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if (auto const* finalizer = unwind_frames.last().finalizer)
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enter_label(Label { *finalizer }, current_block);
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}
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void GenerateCFG::perform(PassPipelineExecutable& executable)
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{
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started();
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executable.cfg = HashMap<BasicBlock const*, HashTable<BasicBlock const*>> {};
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executable.inverted_cfg = HashMap<BasicBlock const*, HashTable<BasicBlock const*>> {};
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executable.exported_blocks = HashTable<BasicBlock const*> {};
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seen_blocks.clear();
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unwind_frames.clear();
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UnwindFrame top_level_frame = {};
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unwind_frames.append(top_level_frame);
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generate_cfg_for_block(*executable.executable.basic_blocks.first(), executable);
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finished();
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}
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}
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