
This implements manual slottable assignment by way of HTMLSlotElement's `assign` API. This includes all of the slottable-related AOs needed to perform the assignment.
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/HTML/HTMLSlotElement.h>
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namespace Web::HTML {
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HTMLSlotElement::HTMLSlotElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLSlotElement::~HTMLSlotElement() = default;
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void HTMLSlotElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLSlotElementPrototype>(realm, "HTMLSlotElement"));
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}
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void HTMLSlotElement::visit_edges(JS::Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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Slot::visit_edges(visitor);
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for (auto const& node : m_manually_assigned_nodes)
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node.visit([&](auto const& slottable) { visitor.visit(slottable); });
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}
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// https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignednodes
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Vector<JS::Handle<DOM::Node>> HTMLSlotElement::assigned_nodes(AssignedNodesOptions)
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{
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// FIXME: 1. If options["flatten"] is false, then return this's assigned nodes.
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// FIXME: 2. Return the result of finding flattened slottables with this.
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return {};
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}
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// https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignedelements
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Vector<JS::Handle<DOM::Element>> HTMLSlotElement::assigned_elements(AssignedNodesOptions)
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{
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// FIXME: 1. If options["flatten"] is false, then return this's assigned nodes, filtered to contain only Element nodes.
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// FIXME: 2. Return the result of finding flattened slottables with this, filtered to contain only Element nodes.
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return {};
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}
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// https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assign
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void HTMLSlotElement::assign(Vector<SlottableHandle> nodes)
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{
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// 1. For each node of this's manually assigned nodes, set node's manual slot assignment to null.
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for (auto& node : m_manually_assigned_nodes) {
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node.visit([&](auto& node) {
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node->set_manual_slot_assignment(nullptr);
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});
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}
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// 2. Let nodesSet be a new ordered set.
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Vector<DOM::Slottable> nodes_set;
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// 3. For each node of nodes:
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for (auto& node_handle : nodes) {
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auto& node = node_handle.visit([](auto& node) -> DOM::SlottableMixin& { return *node; });
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auto slottable = node_handle.visit([](auto& node) { return node->as_slottable(); });
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// 1. If node's manual slot assignment refers to a slot, then remove node from that slot's manually assigned nodes.
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if (node.manual_slot_assignment() != nullptr) {
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m_manually_assigned_nodes.remove_all_matching([&](auto const& manually_assigned_node) {
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return slottable == manually_assigned_node;
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});
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}
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// 2. Set node's manual slot assignment to this.
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node.set_manual_slot_assignment(this);
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// 3. Append node to nodesSet.
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nodes_set.append(slottable);
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}
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// 4. Set this's manually assigned nodes to nodesSet.
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m_manually_assigned_nodes = move(nodes_set);
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// 5. Run assign slottables for a tree for this's root.
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assign_slottables_for_a_tree(root());
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}
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}
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