164 lines
6.3 KiB
C++
164 lines
6.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Layout {
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StackingContext::StackingContext(Box& box, StackingContext* parent)
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: m_box(box)
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, m_parent(parent)
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{
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VERIFY(m_parent != this);
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if (m_parent) {
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m_parent->m_children.append(this);
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// FIXME: Don't sort on every append..
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// FIXME: Apparently this also breaks tree order inside layers
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quick_sort(m_parent->m_children, [](auto& a, auto& b) {
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return a->m_box.computed_values().z_index().value_or(0) < b->m_box.computed_values().z_index().value_or(0);
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});
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}
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}
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void StackingContext::paint_descendants(PaintContext& context, Node& box, StackingContextPaintPhase phase)
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{
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if (phase == StackingContextPaintPhase::Foreground)
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box.before_children_paint(context, PaintPhase::Foreground);
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box.for_each_child([&](auto& child) {
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if (child.establishes_stacking_context())
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return;
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switch (phase) {
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case StackingContextPaintPhase::BackgroundAndBorders:
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if (!child.is_floating() && !child.is_positioned()) {
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child.paint(context, PaintPhase::Background);
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child.paint(context, PaintPhase::Border);
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::Floats:
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if (!child.is_positioned()) {
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if (child.is_floating()) {
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child.paint(context, PaintPhase::Background);
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child.paint(context, PaintPhase::Border);
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paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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}
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::Foreground:
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if (!child.is_positioned()) {
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child.paint(context, PaintPhase::Foreground);
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paint_descendants(context, child, phase);
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}
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break;
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case StackingContextPaintPhase::FocusAndOverlay:
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if (context.has_focus()) {
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child.paint(context, PaintPhase::FocusOutline);
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}
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child.paint(context, PaintPhase::Overlay);
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paint_descendants(context, child, phase);
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break;
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}
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});
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if (phase == StackingContextPaintPhase::Foreground)
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box.after_children_paint(context, PaintPhase::Foreground);
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}
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void StackingContext::paint_internal(PaintContext& context)
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{
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// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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// Draw the background and borders for the context root (steps 1, 2)
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m_box.paint(context, PaintPhase::Background);
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m_box.paint(context, PaintPhase::Border);
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// Draw positioned descendants with negative z-indices (step 3)
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for (auto* child : m_children) {
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if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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child->paint(context);
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}
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// Draw the background and borders for block-level children (step 4)
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paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
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// Draw the non-positioned floats (step 5)
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paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
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// Draw inline content, replaced content, etc. (steps 6, 7)
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m_box.paint(context, PaintPhase::Foreground);
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paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
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// Draw other positioned descendants (steps 8, 9)
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for (auto* child : m_children) {
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if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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continue;
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child->paint(context);
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}
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m_box.paint(context, PaintPhase::FocusOutline);
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m_box.paint(context, PaintPhase::Overlay);
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paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
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}
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void StackingContext::paint(PaintContext& context)
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{
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auto opacity = m_box.computed_values().opacity();
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if (opacity.has_value() && opacity.value() == 0.0f)
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return;
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if (opacity.has_value() && opacity.value() != 1.0f) {
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auto bitmap = context.painter().target();
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auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap->size());
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if (!new_bitmap)
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return;
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Gfx::Painter painter(*new_bitmap);
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PaintContext paint_context(painter, context.palette(), context.scroll_offset());
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paint_internal(paint_context);
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context.painter().blit(Gfx::IntPoint(m_box.absolute_position()), *new_bitmap, Gfx::IntRect(m_box.absolute_rect()), opacity.value());
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} else {
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paint_internal(context);
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}
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}
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HitTestResult StackingContext::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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HitTestResult result;
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if (!is<InitialContainingBlock>(m_box)) {
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result = m_box.hit_test(position, type);
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} else {
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// NOTE: InitialContainingBlock::hit_test() merely calls StackingContext::hit_test()
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// so we call its base class instead.
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result = verify_cast<InitialContainingBlock>(m_box).BlockBox::hit_test(position, type);
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}
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int z_index = m_box.computed_values().z_index().value_or(0);
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for (auto* child : m_children) {
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int child_z_index = child->m_box.computed_values().z_index().value_or(0);
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if (result.layout_node && (child_z_index < z_index))
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continue;
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auto result_here = child->hit_test(position, type);
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if (result_here.layout_node)
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result = result_here;
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}
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return result;
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}
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void StackingContext::dump(int indent) const
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{
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StringBuilder builder;
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for (int i = 0; i < indent; ++i)
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builder.append(' ');
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builder.appendff("SC for {}({}) {} [children: {}]", m_box.class_name(), m_box.dom_node() ? m_box.dom_node()->node_name().characters() : "(anonymous)", m_box.absolute_rect().to_string().characters(), m_children.size());
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dbgln("{}", builder.string_view());
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for (auto& child : m_children)
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child->dump(indent + 1);
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}
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}
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