
This is a new concept from the ShadowRealm API stage 3 proposal: https://tc39.es/proposal-shadowrealm/#sec-wrapped-function-exotic-objects
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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class WrappedFunction final : public FunctionObject {
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JS_OBJECT(WrappedFunction, FunctionObject);
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public:
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static WrappedFunction* create(GlobalObject&, Realm& caller_realm, FunctionObject& target_function);
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WrappedFunction(Realm&, FunctionObject&, Object& prototype);
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virtual ~WrappedFunction() = default;
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virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
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// FIXME: Remove this (and stop inventing random internal slots that shouldn't exist, jeez)
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virtual FlyString const& name() const override { return m_wrapped_target_function.name(); }
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virtual Realm* realm() const override { return &m_realm; }
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private:
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virtual void visit_edges(Visitor&) override;
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// Internal Slots of Wrapped Function Exotic Objects, https://tc39.es/proposal-shadowrealm/#table-internal-slots-of-wrapped-function-exotic-objects
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FunctionObject& m_wrapped_target_function; // [[WrappedTargetFunction]]
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Realm& m_realm; // [[Realm]]
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};
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}
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