
Let's use Base::visit_edges() when calling the base class, to prevent accidentally skipping over anyone in the inheritance chain.
34 lines
737 B
C++
34 lines
737 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Symbol.h>
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#include <LibJS/Runtime/SymbolObject.h>
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namespace JS {
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SymbolObject* SymbolObject::create(GlobalObject& global_object, Symbol& primitive_symbol)
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{
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return global_object.heap().allocate<SymbolObject>(global_object, primitive_symbol, *global_object.symbol_prototype());
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}
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SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
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: Object(prototype)
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, m_symbol(symbol)
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{
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}
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SymbolObject::~SymbolObject()
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{
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}
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void SymbolObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(&m_symbol);
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}
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}
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