
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
30 lines
561 B
C++
30 lines
561 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class NumberObject : public Object {
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JS_OBJECT(NumberObject, Object);
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public:
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static NumberObject* create(GlobalObject&, double);
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NumberObject(double, Object& prototype);
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virtual ~NumberObject() override;
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virtual Value value_of() const override { return Value(m_value); }
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double number() const { return m_value; }
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private:
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double m_value { 0 };
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};
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}
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